it would just get stuck on working or output full.
the expected behavior is that the rocket starts to rise since it now has enough parts.
if the now total/leftover parts in the silo exceeds the (new) rocket_parts_storage_cap it is expected to overflow that number, which is already allowed when you write to it by script in the control stage, those parts would be saved "beyond" the two progress bars in the gui.
[2.0.75] lowering rocket_parts_required past a silo's stored parts deadlocks it
[2.0.75] lowering rocket_parts_required past a silo's stored parts deadlocks it
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- Screenshot 2026-02-24 at 14.07.23.png (1.09 MiB) Viewed 516 times
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- 31 out of 50 rocket parts.zip
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- just-25-rocket-parts-por-favor_0.0.1.zip
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Last edited by Quezler on Fri Mar 13, 2026 9:41 am, edited 1 time in total.
Re: [2.0.75] lowering rocket_parts_required's past a silo's stored parts deadlocks it
Based on a chat in Discord just recently, this may also apply to people trying to convert from Vanilla to space age in the same save. It's discouraged, but it also reduces the rocket part requirement from 100 to 50 which could set this off without needing "mods".
Re: [2.0.75] lowering rocket_parts_required's past a silo's stored parts deadlocks it
Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.


