it would just get stuck on working or output full.
the expected behavior is that the rocket starts to rise since it now has enough parts.
if the now total/leftover parts in the silo exceeds the (new) rocket_parts_storage_cap it is expected to overflow that number, which is already allowed when you write to it by script in the control stage, those parts would be saved "beyond" the two progress bars in the gui.
[2.0.75] lowering rocket_parts_required's past a silo's stored parts deadlocks it
[2.0.75] lowering rocket_parts_required's past a silo's stored parts deadlocks it
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- just-25-rocket-parts-por-favor_0.0.1.zip
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