Moving Green Belts to Gleba

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GremJax
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Moving Green Belts to Gleba

Post by GremJax »

Hello devs and fellow engineers,

I’d like to respectfully suggest to the developers moving the green "Turbo" transport belt technology from Vulcanus to Gleba.

Right now, Vulcanus is stacked with strong incentives, such as improved mines and foundries, cliff explosives, and a number of other technologies that make it an attractive first-pick planet. In comparison, Gleba feels underwhelming, despite its unique theme and mechanics.

Gleba is all about speed, efficiency, and managing perishable agricultural products. Green belts would directly address one of its core challenges: moving goods quickly before they spoil. Just as Fulgora’s electromagnetic plants complement its identity as the construction/assembly planet, and Vulcanus’s technologies reinforce its role as the raw material production powerhouse, placing green belts on Gleba would align perfectly with its role as the “logistics” planet.

This change, along with the corresponding recipe change from tungsten to synthetic fibers, would not only make Gleba more viable as a first destination but also give its gameplay a stronger, immediate payoff when researching its tech, much like the other planets. It seems like a natural fit both thematically and mechanically.

Thanks for considering, and for all the work you’ve put into making the planetary system feel distinct and rewarding! I truly believe this change would be beneficial in every way, finally fixing Gleba's biggest problem. I appreciate all feedback for this idea! :any-quality: :space-age:
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Re: Moving Green Belts to Gleba

Post by Koub »

[Koub] Moved to Balancing from Ideas and Suggestions
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Hurkyl
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Re: Moving Green Belts to Gleba

Post by Hurkyl »

FWIW, stack inserters are far more impactful than green belts on belt logistics. Upgrading to turbo belts gets you a modest 33% boost to throughput. Upgrading to using stack inserters is a 100% boost! 300% after you do the stack size researches!

That is yellow belts loaded with stack inserters already have as much throughput as a green belt loaded with other kinds of inserters. A blue belt loaded with stack inserters? Three times what you can get out of green belts without stacks!

Because of this, I generally consider green belts to be of negligible concern when considering planet order.
crimsonarmy
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Re: Moving Green Belts to Gleba

Post by crimsonarmy »

I think the issue is that thematically stack inserters fit better with Vulcanus and green belts better with Gleba, but Gleba's biggest draw (from a gameplay perspective) is that it has the best rewards of the inner planets: biolabs, stack inserters, prod 3, epic quality, etc. Just moving turbo belts without swapping them with stack inserters makes Vulcanus have even less new stuff.
angramania
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Re: Moving Green Belts to Gleba

Post by angramania »

GremJax wrote: Fri Sep 19, 2025 6:47 am finally fixing Gleba's biggest problem.
Biggest problem with Gleba are players, doing their first SA run. And I do not see how your suggestion can fix it. Gleba already has the best prizes of three planets. Adding one more, especially so minor one, will not change anything.
Right now, Vulcanus is stacked with strong incentives, such as improved mines and foundries, cliff explosives, and a number of other technologies that make it an attractive first-pick planet. In comparison, Gleba feels underwhelming, despite its unique theme and mechanics.
Vulcanus is good first-pick planet for players, who start traveling before creating massive infrastructure on Nauvis. Otherwise Gleba is more attractive.
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Re: Moving Green Belts to Gleba

Post by Shadowhawk »

GremJax wrote: Fri Sep 19, 2025 6:47 am Hello devs and fellow engineers,

I’d like to respectfully suggest to the developers moving the green "Turbo" transport belt technology from Vulcanus to Gleba.

Right now, Vulcanus is stacked with strong incentives, such as improved mines and foundries, cliff explosives, and a number of other technologies that make it an attractive first-pick planet. In comparison, Gleba feels underwhelming, despite its unique theme and mechanics.

Gleba is all about speed, efficiency, and managing perishable agricultural products. Green belts would directly address one of its core challenges: moving goods quickly before they spoil. Just as Fulgora’s electromagnetic plants complement its identity as the construction/assembly planet, and Vulcanus’s technologies reinforce its role as the raw material production powerhouse, placing green belts on Gleba would align perfectly with its role as the “logistics” planet.

This change, along with the corresponding recipe change from tungsten to synthetic fibers, would not only make Gleba more viable as a first destination but also give its gameplay a stronger, immediate payoff when researching its tech, much like the other planets. It seems like a natural fit both thematically and mechanically.

Thanks for considering, and for all the work you’ve put into making the planetary system feel distinct and rewarding! I truly believe this change would be beneficial in every way, finally fixing Gleba's biggest problem. I appreciate all feedback for this idea! :any-quality: :space-age:
Gleba already has a load of incentives.
Better tech plants are not to be underestimated.
Spiderbots, so you can expand remotely.
Rockets and Rocket turrets and advanced asteroid processing.
Stack inserters.

Vulcanus has what the foundry and the mining drils thats about it. Green belts who needs them when stack inserters gives yellow belts more throughput then green belts. Cliff explosives are nice but elevated rails solve most of the problem they also solve.
atarihomestar1
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Re: Moving Green Belts to Gleba

Post by atarihomestar1 »

One other note is because the Foundry has recipes for each tier of belt, it makes sense for green belts to be unlocked on Vulcanus
evanrinehart
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Re: Moving Green Belts to Gleba

Post by evanrinehart »

I got the impression that Vulcanus was associated with speed, like Mercury is. Fast day night cycle, speed module 3 is unlocked, turbo belt unlocked. And the steam recipe you can use there is ridiculously fast. The foundry has a default crafting speed of 4x (!)

Meanwhile the recipes on Gleba are fairly slow by default and spoil times are in the minutes or hours. You literally have to watch trees grow to get resources. Doing things slower is associated with either more efficiency or more productivity, both of which module 3 are unlocked there. The biochamber has mere 2x speed by default.
Koub
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Re: Moving Green Belts to Gleba

Post by Koub »

Gleba is green, turbo belts are green, unlocking the green belts on the green planet would make sense :ugeek:
Just joking, don't take this too seriously :mrgreen:
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Amarula
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Re: Moving Green Belts to Gleba

Post by Amarula »

Koub wrote: Wed Dec 03, 2025 10:23 am Gleba is green, turbo belts are green, unlocking the green belts on the green planet would make sense :ugeek:
Just joking, don't take this too seriously :mrgreen:
And we all know, it's not easy being green! :D
My own personal Factorio super-power - running out of power.
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Re: Moving Green Belts to Gleba

Post by theolderbeholder »

For a Behemoth, it is.
Kalistos
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Re: Moving Green Belts to Gleba

Post by Kalistos »

TL;DR
-1 to transferring green belts to Gleba. As I get you want to motivate players to visit Gleba faster.
Main problem of Gleba, that Gleba requires technologies for avoiding refactoring on the main base.

MY OPINION
My opinion that green belts are useless, while it can be crafted on Vulcanus only. It's very expensive to transfer it to another planets. So, usage of green belts is very limited. Blue belts with stacking is enough everywhere. And transferring this techonlogy to Gleba will changes... nothing!

It was said above, that Vulcanus have only big drill and foundry (and green belts...) But both of them are very high priority for me. Foundry - 10/10, big drill - 8/10. It's the main reason I visit Vulcanus first. Before bilding the main base on Nauvis, I make just fast expand to space and laungh rocket. Without yellow and purple science.

On Fulgora has only Magnetic assembler, but it's 12/10. I love this machine (+2 point for love)! It's the best buiding in game in my opinion! It's reason I visit Fulgora on second step.

Next step: returning to Nauvis and building the main base.

Gleba is pretty hostile and as I play on hard mode only, it's important. And Gleba doesn't have buildings for main base. Biochamber has very limited usage. If you built main base already and get biochamber you need to refactor only 1% of you base. For foundry it will be 20%. For magnetic assembler it will be 40%. Big drills twice your mineral deposits.
Biolab - very nice building, it twice your factory in fact. But it's the last link in the chain, you can build main base and only then get this technology and twice factory by replcacing labs only.
So, if don't want refactor your base totally in future, you need to get foundry and magnetic assembler before building base.

And it's my general stragey:
1. Totally chaotic start base.
2. Science just for space only.
3. Fast rocket.
4. Getting foundry and drill from Vulcanus.
5. Getting magnetic assembler from Fulgora.
6. Returning on Nauvis and building normal base with foundries and magnetic assemblers (and big drills as bonus).
7. It's time to visit Gleba and get biolabs and chambers)

So, transferring green belts to Gleba changes nothing, and if you want to motivate players visit Gleba at first (but not at last, as it is now), you need another ideas. Green belts will not help you.

Gleba requires technologies which allows to remove big refactoring of your base. Now it doesn't, and it's main problem of Gleba.
dje4321
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Re: Moving Green Belts to Gleba

Post by dje4321 »

My only comment on this is that green belts make the most sense to be on gleba to me simply due to the fact that it reduces the delay between a spoil-able item being place on the belt, and reaching its destination. The total distance an item that spoils can travel on a yellow vs green belt is not even close in comparison. It would pair really well with the foundational idea of gleba of JIT (Just in Time) manufacturing where you aim to have as little product on hand as possible.
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