Moving Green Belts to Gleba

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GremJax
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Moving Green Belts to Gleba

Post by GremJax »

Hello devs and fellow engineers,

I’d like to respectfully suggest to the developers moving the green "Turbo" transport belt technology from Vulcanus to Gleba.

Right now, Vulcanus is stacked with strong incentives, such as improved mines and foundries, cliff explosives, and a number of other technologies that make it an attractive first-pick planet. In comparison, Gleba feels underwhelming, despite its unique theme and mechanics.

Gleba is all about speed, efficiency, and managing perishable agricultural products. Green belts would directly address one of its core challenges: moving goods quickly before they spoil. Just as Fulgora’s electromagnetic plants complement its identity as the construction/assembly planet, and Vulcanus’s technologies reinforce its role as the raw material production powerhouse, placing green belts on Gleba would align perfectly with its role as the “logistics” planet.

This change, along with the corresponding recipe change from tungsten to synthetic fibers, would not only make Gleba more viable as a first destination but also give its gameplay a stronger, immediate payoff when researching its tech, much like the other planets. It seems like a natural fit both thematically and mechanically.

Thanks for considering, and for all the work you’ve put into making the planetary system feel distinct and rewarding! I truly believe this change would be beneficial in every way, finally fixing Gleba's biggest problem. I appreciate all feedback for this idea! :any-quality: :space-age:
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Re: Moving Green Belts to Gleba

Post by Koub »

[Koub] Moved to Balancing from Ideas and Suggestions
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Hurkyl
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Re: Moving Green Belts to Gleba

Post by Hurkyl »

FWIW, stack inserters are far more impactful than green belts on belt logistics. Upgrading to turbo belts gets you a modest 33% boost to throughput. Upgrading to using stack inserters is a 100% boost! 300% after you do the stack size researches!

That is yellow belts loaded with stack inserters already have as much throughput as a green belt loaded with other kinds of inserters. A blue belt loaded with stack inserters? Three times what you can get out of green belts without stacks!

Because of this, I generally consider green belts to be of negligible concern when considering planet order.
crimsonarmy
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Re: Moving Green Belts to Gleba

Post by crimsonarmy »

I think the issue is that thematically stack inserters fit better with Vulcanus and green belts better with Gleba, but Gleba's biggest draw (from a gameplay perspective) is that it has the best rewards of the inner planets: biolabs, stack inserters, prod 3, epic quality, etc. Just moving turbo belts without swapping them with stack inserters makes Vulcanus have even less new stuff.
angramania
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Re: Moving Green Belts to Gleba

Post by angramania »

GremJax wrote: Fri Sep 19, 2025 6:47 am finally fixing Gleba's biggest problem.
Biggest problem with Gleba are players, doing their first SA run. And I do not see how your suggestion can fix it. Gleba already has the best prizes of three planets. Adding one more, especially so minor one, will not change anything.
Right now, Vulcanus is stacked with strong incentives, such as improved mines and foundries, cliff explosives, and a number of other technologies that make it an attractive first-pick planet. In comparison, Gleba feels underwhelming, despite its unique theme and mechanics.
Vulcanus is good first-pick planet for players, who start traveling before creating massive infrastructure on Nauvis. Otherwise Gleba is more attractive.
Shadowhawk
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Re: Moving Green Belts to Gleba

Post by Shadowhawk »

GremJax wrote: Fri Sep 19, 2025 6:47 am Hello devs and fellow engineers,

I’d like to respectfully suggest to the developers moving the green "Turbo" transport belt technology from Vulcanus to Gleba.

Right now, Vulcanus is stacked with strong incentives, such as improved mines and foundries, cliff explosives, and a number of other technologies that make it an attractive first-pick planet. In comparison, Gleba feels underwhelming, despite its unique theme and mechanics.

Gleba is all about speed, efficiency, and managing perishable agricultural products. Green belts would directly address one of its core challenges: moving goods quickly before they spoil. Just as Fulgora’s electromagnetic plants complement its identity as the construction/assembly planet, and Vulcanus’s technologies reinforce its role as the raw material production powerhouse, placing green belts on Gleba would align perfectly with its role as the “logistics” planet.

This change, along with the corresponding recipe change from tungsten to synthetic fibers, would not only make Gleba more viable as a first destination but also give its gameplay a stronger, immediate payoff when researching its tech, much like the other planets. It seems like a natural fit both thematically and mechanically.

Thanks for considering, and for all the work you’ve put into making the planetary system feel distinct and rewarding! I truly believe this change would be beneficial in every way, finally fixing Gleba's biggest problem. I appreciate all feedback for this idea! :any-quality: :space-age:
Gleba already has a load of incentives.
Better tech plants are not to be underestimated.
Spiderbots, so you can expand remotely.
Rockets and Rocket turrets and advanced asteroid processing.
Stack inserters.

Vulcanus has what the foundry and the mining drils thats about it. Green belts who needs them when stack inserters gives yellow belts more throughput then green belts. Cliff explosives are nice but elevated rails solve most of the problem they also solve.
atarihomestar1
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Re: Moving Green Belts to Gleba

Post by atarihomestar1 »

One other note is because the Foundry has recipes for each tier of belt, it makes sense for green belts to be unlocked on Vulcanus
evanrinehart
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Re: Moving Green Belts to Gleba

Post by evanrinehart »

I got the impression that Vulcanus was associated with speed, like Mercury is. Fast day night cycle, speed module 3 is unlocked, turbo belt unlocked. And the steam recipe you can use there is ridiculously fast. The foundry has a default crafting speed of 4x (!)

Meanwhile the recipes on Gleba are fairly slow by default and spoil times are in the minutes or hours. You literally have to watch trees grow to get resources. Doing things slower is associated with either more efficiency or more productivity, both of which module 3 are unlocked there. The biochamber has mere 2x speed by default.
Koub
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Re: Moving Green Belts to Gleba

Post by Koub »

Gleba is green, turbo belts are green, unlocking the green belts on the green planet would make sense :ugeek:
Just joking, don't take this too seriously :mrgreen:
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