Gfx glitch when placing landfill?

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i-make-robots
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Gfx glitch when placing landfill?

Post by i-make-robots »

Windows, v2.0.72. Pyanadons mod, fwiw.

First I placed landfill on the left, in a vertical motion.
Then I placed landfill on the right, in a horizontal motion.
I don't know why the texture coordinates seem to be screwed up in the second pass.
11-28-2025, 08-49-02.png
11-28-2025, 08-49-02.png (1.03 MiB) Viewed 113 times
Rseding91
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Re: Gfx glitch when placing landfill?

Post by Rseding91 »

I'm not seeing anything broken here. It looks like the landfill ghosts on the left side have a roboport in range and have robots assigned to work on them - while the landfill ghosts on the right do not and so have the standard "no robot assigned, wave ghost effect" applied.

Unless I'm missing something?
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TreefrogGreaken
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Re: Gfx glitch when placing landfill?

Post by TreefrogGreaken »

Rseding91 wrote: Fri Nov 28, 2025 4:59 pm I'm not seeing anything broken here. It looks like the landfill ghosts on the left side have a roboport in range and have robots assigned to work on them - while the landfill ghosts on the right do not and so have the standard "no robot assigned, wave ghost effect" applied.

Unless I'm missing something?
So I think looking at the picture.

On the left hand side, the landfill is submerged in the water, its edges are benith the water only the top of the landfill is at surface level.

On the right hand side, the landfill is on top of the water, its edges are above the water, making them look like islands.
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