Spaceships interrupts don't interrupt...

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Chimle
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Spaceships interrupts don't interrupt...

Post by Chimle »

Hi guys,
In my previous playthrough (from oct 24 till spring 25) i regularly used interrupt conditions to schedule my spaceplatform, especially my promethium ships were interrupted when the promethium capacity was half used and headed back to nauvis and my Aquilo space producers were travelling for a certain amlunt of time before got interrupted and headed back to Aquilo.
Now, the same exact interrupts don't work.
I also created a new one for my space casino which travels towards the solar edge system until it has enough ammunitions and them interrupted to head back to Nauvis when running low, but it does not work before actually reaching the solar system edge.

Is this an intended behaviour? I hope it isn't
jdrexler75
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Re: Spaceships interrupts don't interrupt...

Post by jdrexler75 »

Interrupts only trigger when leaving a destination, not while flying. To stop flying to the shattered planet and return you use a fly condition instead. I'm pretty sure it's been like this since SA came out.

You should probably post a picture of your station schedule or a savegame so people can see what exactly you're working with.
schorsch_76
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Re: Spaceships interrupts don't interrupt...

Post by schorsch_76 »

What do you mean by fly condition? If you put it at the fly schedule, it waits until the target is reached and then gets evaluated. So how to stop and return on the way to the shattered planet if interrupts only triggers on leaving a station aka Planet?
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Nosferatu
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Re: Spaceships interrupts don't interrupt...

Post by Nosferatu »

When you plot a course to the shattered planet it's different.
Take a close look at the schedule.

All planets have leave when schedules.
Shattered planet has fly until.

Happens automatically. Use it.
Tertius
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Re: Spaceships interrupts don't interrupt...

Post by Tertius »

If a platform currently has the shattered planet as destination, the condition for that schedule entry is reversed: the condition is constantly being checked and the platform will stop and turn back immediately if the waiting condition becomes true. If you look thoroughly, you will also notice this one condition is called "fly condition" instead of waiting condition.
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