Hi guys,
In my previous playthrough (from oct 24 till spring 25) i regularly used interrupt conditions to schedule my spaceplatform, especially my promethium ships were interrupted when the promethium capacity was half used and headed back to nauvis and my Aquilo space producers were travelling for a certain amlunt of time before got interrupted and headed back to Aquilo.
Now, the same exact interrupts don't work.
I also created a new one for my space casino which travels towards the solar edge system until it has enough ammunitions and them interrupted to head back to Nauvis when running low, but it does not work before actually reaching the solar system edge.
Is this an intended behaviour? I hope it isn't
Spaceships interrupts don't interrupt...
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jdrexler75
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Re: Spaceships interrupts don't interrupt...
Interrupts only trigger when leaving a destination, not while flying. To stop flying to the shattered planet and return you use a fly condition instead. I'm pretty sure it's been like this since SA came out.
You should probably post a picture of your station schedule or a savegame so people can see what exactly you're working with.
You should probably post a picture of your station schedule or a savegame so people can see what exactly you're working with.
