Tick box: Fruid spoiled = soilage and seed

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Green Cat
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Tick box: Fruid spoiled = soilage and seed

Post by Green Cat »

As an alternative for the 0. something to get seeds, the fruids, if left to spoil, will give 100% seeds.

And just to adress anyone who has a complain that this ruins how to start gleba like a masochis (no one likes the spoilage except for people who want a challange), this could be an unlockeble research. Plus, 100% no seeds from assemble. As in, if you craft the fruids in an assemble (aka new recepy that looks exactly like the current one), there will be NO seed. This will make anyone who is new on Gleba, realise that ok, how do i get seeds? Check the wiki, and find out what they actually need to use to get seeds.

Meaning that in return for not getting the 50% productivity bonus, there will be no gambling involved regarding getting extra seeds that you might or might not need.

And, as mentioned, the ideea is that the fruids, when spoiled, will 100% give the seeds.

Oh and dear devs, being forced to use a certain assemble because otherwise there is an issue of not having enough seeds AS WELL AS needing to get an item via %, are not fun except for prople who like challanges and whatever else.

This balances out the bad part of Gleba without removing what already it has.

Also if spoiled fruids = seeds is to much of a game breaking balance breaker, then once again, how about adding a new tehnology, that adds a recepy of extracting the seeds 100%, no gambling, from fruids, and also gives spoilge as a byproduct or something since aparently you can't have anything good on gleba unless there is some kind of issue
Kyralessa
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Re: Tick box: Fruid spoiled = soilage and seed

Post by Kyralessa »

Seems like there's already a mod which, while it doesn't do exactly the same thing you suggest, might remove the indeterminism from seed production like you want:

https://mods.factorio.com/mod/SeedsOrMash
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