[2.0.69] Factorio refuses to use data cache

Post your bugs and problems so we can fix them.
DaleStan
Filter Inserter
Filter Inserter
Posts: 395
Joined: Mon Jul 09, 2018 2:40 am
Contact:

[2.0.69] Factorio refuses to use data cache

Post by DaleStan »

Even when starting Factorio with a valid data cache (just written by the previous run of Factorio, with no mod or setting changes) it still refuses to use the data cache, and provides no explanation why:

Code: Select all

   0.001 2025-10-09 20:21:16; Factorio 2.0.69 (build 84148, win64, full, space-age)
   0.001 Operating system: Windows 11 (build 26100) 
   0.001 Program arguments: "C:\Users\Dale\Downloads\Factorio_2.0.7\bin\x64\factorio.exe" "--mod-directory=../../mods-Planets/" 
   0.001 Config path: C:/Users/Dale/Downloads/Factorio_2.0.7/config/config.ini
   0.001 Read data path: C:/Users/Dale/Downloads/Factorio_2.0.7/data
   0.001 Write data path: C:/Users/Dale/Downloads/Factorio_2.0.7 [70100/487517MB]
   0.001 Binaries path: C:/Users/Dale/Downloads/Factorio_2.0.7/bin
   0.008 System info: [CPU: 12th Gen Intel(R) Core(TM) i5-12600KF, 16 cores, RAM: 24802/65360 MB, page: 44072/69456 MB, virtual: 4280/134217727 MB, extended virtual: 0 MB]
   0.100 Memory info:
   0.101  [0]: Team Group Inc TEAMGROUP-UD4-3200 32768 MB 2400 MHz 1.2 v 64|64
   0.101  [1]: Team Group Inc TEAMGROUP-UD4-3200 32768 MB 2400 MHz 1.2 v 64|64
   0.428 Info ModManager.cpp:278: Found duplicate mod Cerys-Moon-of-Fulgora, using highest version (4.12.4).
   0.428 Info ModManager.cpp:278: Found duplicate mod Factorio-Tiberium, using highest version (2.0.13).
   0.428 Info ModManager.cpp:278: Found duplicate mod Flare Stack, using highest version (4.0.3).
   0.428 Info ModManager.cpp:278: Found duplicate mod Moshine, using highest version (1.0.30).
   0.428 Info ModManager.cpp:278: Found duplicate mod Moshine-assets, using highest version (0.3.19).
   0.428 Info ModManager.cpp:278: Found duplicate mod PlanetsLib, using highest version (1.13.6).
   0.428 Info ModManager.cpp:278: Found duplicate mod bplib, using highest version (1.1.4).
   0.428 Info ModManager.cpp:278: Found duplicate mod cargo-ships, using highest version (1.0.26).
   0.428 Info ModManager.cpp:278: Found duplicate mod corrundum, using highest version (1.0.43).
   0.428 Info ModManager.cpp:278: Found duplicate mod cubium, using highest version (1.0.28).
   0.428 Info ModManager.cpp:278: Found duplicate mod erm_unit_control, using highest version (1.0.3).
   0.428 Info ModManager.cpp:278: Found duplicate mod kry_stdlib, using highest version (2.0.8).
   0.428 Info ModManager.cpp:278: Found duplicate mod lignumis, using highest version (1.0.70).
   0.428 Info ModManager.cpp:278: Found duplicate mod maraxsis, using highest version (1.30.56).
   0.428 Info ModManager.cpp:278: Found duplicate mod muluna-graphics, using highest version (1.1.4).
   0.428 Info ModManager.cpp:278: Found duplicate mod pelagos, using highest version (0.14.6).
   0.428 Info ModManager.cpp:278: Found duplicate mod planet-muluna, using highest version (2.1.39).
   0.428 Info ModManager.cpp:278: Found duplicate mod secretas, using highest version (1.0.33).
   0.428 Info ModManager.cpp:278: Found duplicate mod shchierbin, using highest version (0.3.1).
   0.428 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.549 Video driver: windows
   0.549 Available displays: 3
   0.549  [1]: \\.\DISPLAY2 - AMD Radeon RX 7900 XT {0x80005, [0,0], 2560x1440, 32bit, 165Hz}
   0.549  [0]: \\.\DISPLAY1 - AMD Radeon RX 7900 XT {0x80001, [-2560,0], 2560x1440, 32bit, 165Hz}
   0.549  [2]: \\.\DISPLAY3 - AMD Radeon RX 7900 XT {0x80001, [2560,0], 2560x1440, 32bit, 165Hz}
   0.715 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.715 Verbose GraphicsInterfaceDX11.cpp:267: DXGI 1.5 detected, Allow tearing is supported
   0.716  Adapter [0]: AMD Radeon RX 7900 XT {1002-744c} (31.0.24033.1003)
   0.716  Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.26100.5074)
   0.843 Initialised Direct3D[0]: AMD Radeon RX 7900 XT; id: 1002-744c; driver: amdxn64.dll 31.0.24033.1003
   0.843   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.843   [Local Video Memory] Budget: 19648MB, CurrentUsage: 11MB, Reservation: 0/9952MB
   0.843   [Non-Local Vid.Mem.] Budget: 31912MB, CurrentUsage: 2MB, Reservation: 0/16084MB
   0.843   Tiled resources: Tier 2
   0.843   Unified Memory Architecture: No
   0.843   BGR 565 Supported: Yes
   0.843   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.844 Graphics settings preset: very-high
   0.844   Dedicated video memory size 20416 MB
   0.886 Desktop composition is active.
   0.886 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.886                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.917 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.058 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
   1.058 Info ModManager.cpp:444: FeatureFlag freezing = true
   1.058 Info ModManager.cpp:444: FeatureFlag quality = true
   1.058 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
   1.058 Info ModManager.cpp:444: FeatureFlag segmented-units = true
   1.058 Info ModManager.cpp:444: FeatureFlag space-travel = true
   1.058 Info ModManager.cpp:444: FeatureFlag spoiling = true
   1.058 Verbose PipelineStateObject.cpp:104: Time to load shaders: 0.000068 seconds.
   1.193 Data stage cache not used.
   1.196 Loading mod settings ArmouredBiters 1.2.1 (settings.lua)
   1.197 Loading mod settings enemyracemanager_assets 2.0.1 (settings.lua)
...
  17.631 Verbose ModManager.cpp:643: Time to load mods: 16.5734
  18.181 Data stage cached in: 0.550112 seconds.
...
  27.153 Atlases loaded from disk cache in 7.054301 seconds.
When I have "cache-prototype-data=true" in config.ini, and the mods are unchanged, Factorio should be using the data cache. But also when it can't use the data cache, Factorio should tell me why, so I can fix it.
Post Reply

Return to “Bug Reports”