Version 2.0.68

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FactorioBot
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Version 2.0.68

Post by FactorioBot »

Graphics
  • Made Metal the default graphics rendering API for Macs.
  • Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
  • Removed Graphics backend user setting.
Bugfixes
  • Fixed a crash with some menu simulations and mods. (130910)
  • Fixed a crash when entities are removed while their GUI is being interacted with. (130852)
  • Fixed a crash after migrating a frozen assembling machine fluidbox that has fluid contents. (130973)
  • Fixed undo actions for removed entities would not keep underground belt type. (130977)
  • Fixed LuaSplitterControlBehavior was missing fields from LuaControlBehavior. (130978)
Previous changelog: Version 2.0.67

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
Merssedes
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Re: Version 2.0.68

Post by Merssedes »

FactorioBot wrote: Tue Sep 23, 2025 12:51 pm [*]Removed Graphics backend user setting.
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
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raiguard
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Re: Version 2.0.68

Post by raiguard »

Merssedes wrote: Tue Sep 23, 2025 4:28 pm
FactorioBot wrote: Tue Sep 23, 2025 12:51 pm [*]Removed Graphics backend user setting.
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the hidden setting to use OpenGL instead of DirectX. So I think it's better to remove the setting entirely and fix any Metal issues that come up.
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Re: Version 2.0.68

Post by StrangePan »

raiguard wrote: Tue Sep 23, 2025 4:42 pm
Merssedes wrote: Tue Sep 23, 2025 4:28 pm
FactorioBot wrote: Tue Sep 23, 2025 12:51 pm [*]Removed Graphics backend user setting.
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the hidden setting to use OpenGL instead of DirectX. So I think it's better to remove the setting entirely and fix any Metal issues that come up.
Actually, that same hidden setting is also available on Mac now so that IF someone wants to, they can enable it and force the game to use OpenGL on Mac again.
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Re: Version 2.0.68

Post by c3r34l »

StrangePan wrote: Tue Sep 23, 2025 5:59 pm
raiguard wrote: Tue Sep 23, 2025 4:42 pm
Merssedes wrote: Tue Sep 23, 2025 4:28 pm
FactorioBot wrote: Tue Sep 23, 2025 12:51 pm [*]Removed Graphics backend user setting.
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the hidden setting to use OpenGL instead of DirectX. So I think it's better to remove the setting entirely and fix any Metal issues that come up.
Actually, that same hidden setting is also available on Mac now so that IF someone wants to, they can enable it and force the game to use OpenGL on Mac again.
Yes, I'm one of those people. Metal is utterly broken on my system, and after this update, my game won't even boot to be able to access the in-game settings.

Can someone please elaborate on where to find this 'hidden setting to revert to OpenGL'? I'm hoping / assuming it's a command-line flag or config file that I can edit manually, as like I said -- I can't even launch the game post 2.0.68.
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Re: Version 2.0.68

Post by Koub »

c3r34l wrote: Wed Oct 08, 2025 1:06 pm Can someone please elaborate on where to find this 'hidden setting to revert to OpenGL'? I'm hoping / assuming it's a command-line flag or config file that I can edit manually, as like I said -- I can't even launch the game post 2.0.68.
The hidden settings are accessible from the ingame menu, by Ctrl-Shift-clicking* on Settings (instead of simple clicking). This triggers the appearance of an "Other" submenu within settings.

*Ctrl-Shift for Windows, don't know the equivalent for Mac, sorry, not a Mac user
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Silari
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Re: Version 2.0.68

Post by Silari »

c3r34l wrote: Wed Oct 08, 2025 1:06 pm
Can someone please elaborate on where to find this 'hidden setting to revert to OpenGL'? I'm hoping / assuming it's a command-line flag or config file that I can edit manually, as like I said -- I can't even launch the game post 2.0.68.
https://wiki.factorio.com/Application_directory lists where config files are stored.

Code: Select all

; force-opengl=false
might be the line you need - remove the semicolon and change false to true. It MIGHT be different on Mac.
Koub wrote: Wed Oct 08, 2025 1:29 pm The hidden settings are accessible from the ingame menu, by Ctrl-Shift-clicking* on Settings (instead of simple clicking). This triggers the appearance of an "Other" submenu within settings.

*Ctrl-Shift for Windows, don't know the equivalent for Mac, sorry, not a Mac user
They said they can't get to the menu, so that's not an option for them.
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Re: Version 2.0.68

Post by c3r34l »

Silari wrote: Wed Oct 08, 2025 2:51 pm
c3r34l wrote: Wed Oct 08, 2025 1:06 pm
Can someone please elaborate on where to find this 'hidden setting to revert to OpenGL'? I'm hoping / assuming it's a command-line flag or config file that I can edit manually, as like I said -- I can't even launch the game post 2.0.68.
https://wiki.factorio.com/Application_directory lists where config files are stored.

Code: Select all

; force-opengl=false
might be the line you need - remove the semicolon and change false to true. It MIGHT be different on Mac.
Koub wrote: Wed Oct 08, 2025 1:29 pm The hidden settings are accessible from the ingame menu, by Ctrl-Shift-clicking* on Settings (instead of simple clicking). This triggers the appearance of an "Other" submenu within settings.

*Ctrl-Shift for Windows, don't know the equivalent for Mac, sorry, not a Mac user
They said they can't get to the menu, so that's not an option for them.
Thank you -- this is exactly what I was looking for. Changing `force-opengl`  to ` true` allowed the game to boot the latest release on my MBP.
I know they've stated intentions to eventually remove opengl support entirely, but this bought me at least one more update I can afford a new non-apple laptop :D
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