Version 2.0.68

Information about releases and roadmap.
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FactorioBot
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Version 2.0.68

Post by FactorioBot »

Graphics
  • Made Metal the default graphics rendering API for Macs.
  • Deprecated OpenGL support on Macs. It will still exist for older versions of macOS, but may not receive future updates.
  • Removed Graphics backend user setting.
Bugfixes
  • Fixed a crash with some menu simulations and mods. (130910)
  • Fixed a crash when entities are removed while their GUI is being interacted with. (130852)
  • Fixed a crash after migrating a frozen assembling machine fluidbox that has fluid contents. (130973)
  • Fixed undo actions for removed entities would not keep underground belt type. (130977)
  • Fixed LuaSplitterControlBehavior was missing fields from LuaControlBehavior. (130978)
Previous changelog: Version 2.0.67

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
Merssedes
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Re: Version 2.0.68

Post by Merssedes »

FactorioBot wrote: Tue Sep 23, 2025 12:51 pm [*]Removed Graphics backend user setting.
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
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raiguard
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Re: Version 2.0.68

Post by raiguard »

Merssedes wrote: Tue Sep 23, 2025 4:28 pm
FactorioBot wrote: Tue Sep 23, 2025 12:51 pm [*]Removed Graphics backend user setting.
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the hidden setting to use OpenGL instead of DirectX. So I think it's better to remove the setting entirely and fix any Metal issues that come up.
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StrangePan
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Re: Version 2.0.68

Post by StrangePan »

raiguard wrote: Tue Sep 23, 2025 4:42 pm
Merssedes wrote: Tue Sep 23, 2025 4:28 pm
FactorioBot wrote: Tue Sep 23, 2025 12:51 pm [*]Removed Graphics backend user setting.
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the hidden setting to use OpenGL instead of DirectX. So I think it's better to remove the setting entirely and fix any Metal issues that come up.
Actually, that same hidden setting is also available on Mac now so that IF someone wants to, they can enable it and force the game to use OpenGL on Mac again.
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