Version 2.0.69

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FactorioBot
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Version 2.0.69

Post by FactorioBot »

Bugfixes
  • Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (130989)
  • Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (130994)
  • Fixed that upgrading fuel in blueprints could result in invalid fuel requests. (130958)
  • Fixed that super-force-building would not generate a player-rotated event. (128978)
  • Fixed a crash when script checks if a space platform can leave when it was not yet built. (131015)
  • Fixed a crash when a modded character entity without a character corpse defined dies. (131022)
  • Fixed custom tooltip fields were not showing for modded recipes. (131044)
  • Fixed some gui widgets were not selectable when inside of a long table that is scrolled to only show last row. (130970)
  • Fixed proxy container interaction with agricultural tower. (131057)
  • Fixed spoil products of recipe products were not listed as possible recipe trash. (131072)
  • Fixed LuaRendering rich text in game render mode being drawn above fog of war. (131066)
  • Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. (130907)
Modding
  • Added MiningDrillPrototype::resource_searching_offset.
  • Added "scripted" technology trigger.
  • Added FluidWagonPrototype::connection_category.
Scripting
  • Added on_player_dropped_item_into_entity event.
  • Added LuaItemCommon::entity_logistics_enabled and entity_enable_logistics_while_moving read/write.
  • Added LuaItemCommon::entity_driver_is_gunner, entity_auto_target_without_gunner and entity_auto_target_with_gunner read/write.
  • Added maximum_quality_jump utility constant.
  • Added LuaEntity::mining_area read.
  • Added LuaForce::script_trigger_research().
Previous changelog: Version 2.0.68

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
eugenekay
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Re: Version 2.0.69

Post by eugenekay »

Nice!

Thanks for the continued hard work.
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valneq
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Re: Version 2.0.69

Post by valneq »

NICE
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raiguard
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Re: Version 2.0.69

Post by raiguard »

Nice
Don't forget, you're here forever.
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Re: Version 2.0.69

Post by lyvgbfh »

FactorioBot wrote: Mon Sep 29, 2025 3:44 pm Modding
  • Added "scripted" technology trigger.
Nice
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_Bluestone_
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Re: Version 2.0.69

Post by _Bluestone_ »

nice
aka13
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Re: Version 2.0.69

Post by aka13 »

nice
Pony/Furfag avatar? Opinion discarded.
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Re: Version 2.0.69

Post by thedoh »

nice update
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_CodeGreen
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Re: Version 2.0.69

Post by _CodeGreen »

Nice
My Mods | If you can't make it perfect, make it adjustable
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Neutronium
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Re: Version 2.0.69

Post by Neutronium »

Fixed that super-force-building would not generate a player-rotated event.
lol
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