Change train station already added to schedule

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Glacture
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Change train station already added to schedule

Post by Glacture »

TL;DR
When copying train schedules from one train to another, I'd like to be able to change one of the stations in the schedule without needing to delete a station (and it's associated logic) and having to re-add it.

What ?
While setting up multiple trains and train stations, I often like to use similar logic between them, which makes the ability to copy and paste train schedules very appealing. The problem is that I can not change a train station that is in a schedule without deleting the station, which deletes it's logic as well.
An example of a train schedule to be copied
An example of a train schedule to be copied
2019-03-23 10.39.36 factorio.png (33.66 KiB) Viewed 7527 times
Taking this example, I'd like to copy this schedule from my copper ore train to my iron ore train. To do this though is mostly pointless because I have to change both stations, which requires me to delete the entire station rather than just being able to change the station in place.

My ideal situation would be a method to click the station name (perhaps a ctrl/alt/shift + click) and get the same dropdown list you get when clicking the "+ Add station" button, to allow you to change the station in the schedule list.
Why ?
This would allow for me to use my default/preferred logic on all my trains with small changes rather then completely rebuilding the schedule for each train.
Darinth
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Re: Change train station already added to schedule

Post by Darinth »

Maybe I'm crazy, but I thought it was possible in 0.16 to change the station in a schedule. Is this functionality that was lost in 0.17 with the new GUI or am I just insane?
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Re: Change train station already added to schedule

Post by knightelite »

Darinth wrote: Mon Mar 25, 2019 1:24 pm Maybe I'm crazy, but I thought it was possible in 0.16 to change the station in a schedule. Is this functionality that was lost in 0.17 with the new GUI or am I just insane?
You can add a new station, delete an old one and rearrange the ordering (which you could do in 0.16 as well), but what he wants (and I agree would be nice) would be the ability to copy paste a train schedule and just change the name of one station in the schedule but leave the conditions intact.

So then if you had some complicated schedule as shown in OP, you only make it once for iron trains, then maybe you copy/paste it to your copper trains and just change the station name to "copper" instead of "iron", rather than deleting the schedule and adding a new one where you have to remake all 6 conditions or whatever that you have specified.
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Re: Change train station already added to schedule

Post by TheEnemy42 »

I support this fully. I love the new train GUI and the only thing so far I've met is that I really miss is being able to replace a train station with another in the schedule, keeping the conditions for the stop. This QoL would remove spending time on redoing the same stuff over and over.
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steinio
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Re: Change train station already added to schedule

Post by steinio »

I'm also missing moving and copying conditions between stations.
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Re: Change train station already added to schedule

Post by reduke »

100% support this, would make life so much easier!
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Re: Change train station already added to schedule

Post by Krusnik »

Honestly surprised this isn't already a function!
+1
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Re: Change train station already added to schedule

Post by Ultros »

+1 to this. The few times I had to do it, it was rather annoying to have to re-enter everything manually when it should be possible to simply rename the train station.
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Re: Change train station already added to schedule

Post by AlveKatt »

I too think it's weird that this isn't possible.

Factorio is an early access game though, I fully expect the ability to change a station without loosing the settings to be a planned feature. Anything else doesn't really make sense.
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OldVamp
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Re: Change train station already added to schedule

Post by OldVamp »

Bump for further consideration
Copy/Paste train settings, just change the stations.
train schedule upgrade.png
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\|/;';\|/
It may be working as intended, but
what was intended is not working.
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Re: Change train station already added to schedule

Post by BlueTrin »

Bump, I think you can’t still do this in the game
Glacture
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Re: Change train station already added to schedule

Post by Glacture »

While not exactly addressing this issue, I feel like it may no longer be an issue with the new schedule interrupts changes that are coming in 2.0.

https://factorio.com/blog/post/fff-389
https://factorio.com/blog/post/fff-395

While I obviously haven't had a chance yet to play with these changes in 2.0, I can already see myself using the 'Generic interrupt' using the any item signal for pointing my trains to different resources and stations.

So instead of copying a train schedule going to iron over to a train for copper, and needing to rename the stations in the schedule, the new interrupt system should be a better method (for me, personally, at least).
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Spaceship station scheduling optimisation

Post by duncanthebard »

TL;DR
The ability to copy, save, and recall specific schedules for spaceships' stations, and being name and bulk edit specific routes as you would a logistics group

What?
I've discovered myself having highly nested wait conditions for each stop along a ships route, with often the same set of 5 or so wait conditions for each stop and each planet for each ship; e.g., wait until V = 0, D = 0, ammo > x, requests are satisfied, inactivity = x, etc,. While you can copy the settings of an entire ships schedule via the space platform hub, this also then resets the logistics groups which is a huge pain.
This capacity for mass scheduling already exists somewhat in train groups, but in my described circumstance you're more likely to have ships doing highly similar yet complicated distinct routes rather than trains doing multiple, simpler, identical routes.
Having said that, making a new train and then being able to select from a list that I want it to go to station, wait until cargo full, leave station, wait until cargo empty, loop, would also be incredibly useful, and my lizard brain would assume from the GUI alone that the same system is used between trains and ships, so zero complaints if an improvement were to blanket both!

Why?
The Factory™ must grow, and finding a single optimisation and being able to apply it across each ship/train in bulk rather than individually seems pretty choice; thanks!
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Re: Change train station already added to schedule

Post by RnDMonkey »

I'm back on Factorio after a long hiatus, and I thought I was losing my mind that I couldn't just change the station to a different one without having to recreate my logic. Is creating a new stop and rebuilding the logic really the only way to change stops? I'm doing exactly what the OP is trying to do - I just set up logic for my iron train and copied it to my copper train and was a bit flustered that I can't just reassign stops.
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Re: Change train station already added to schedule

Post by RnDMonkey »

Glacture wrote: Fri Sep 06, 2024 12:58 am While not exactly addressing this issue, I feel like it may no longer be an issue with the new schedule interrupts changes that are coming in 2.0.

https://factorio.com/blog/post/fff-389
https://factorio.com/blog/post/fff-395

While I obviously haven't had a chance yet to play with these changes in 2.0, I can already see myself using the 'Generic interrupt' using the any item signal for pointing my trains to different resources and stations.

So instead of copying a train schedule going to iron over to a train for copper, and needing to rename the stations in the schedule, the new interrupt system should be a better method (for me, personally, at least).
I can vouch for this being a viable workaround. I set up interrupts for each stop/target (which you cannot change, just like normal), with the condition being "at specified station" configured to the opposite station (which you *can* change) i.e. going to the dropoff station adds an interrupt to go to the pickup station, and vice versa. Now if only I could clone the interrupts! But at least this way I only have to set up logic *per station*, instead of per station *and* per route.

Not sure if it actually *is* better, but it *feels* better being able to reassign routes without rebuilding logic.

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Re: Change train station already added to schedule

Post by secelt »

+1 bump. i think this is even more necessary in 2.0 due to interrupts: let’s say you start setting up a wildcard interrupt with a destination of [item] unload, finish setting the complex wait conditions on it, then realize you misspelled it as [item]unload (without the space). you then have to add the correct target stop, reenter the wait conditions manually, then delete the misspelled target. it’s just pointless busywork! why can we replace interrupts and their names, but not target stops?
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Re: Change train station already added to schedule

Post by Lighthouse »

+1
I already spent a lot of time doing rescheduling like this.

Now I make my train station names, train group names etc. parameterized. Maybe the idea is helpful for others, too:
Create a blueprint like this (works for train group names etc. too):
Image - then your task is no longer to edit a schedule but to stamp a blueprint and select the desired case from the icons.
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Param Train Stop.png
Param Train Stop.png (5.29 KiB) Viewed 2306 times
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blackklotus
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Edit destinations & copy conditions in stations/planets

Post by blackklotus »

TL;DR:
Currently, changing a stop in the train/planet list requires deleting and recreating it with all conditions from scratch.
  • Add an edit button to reassign a stop while keeping its conditions.
  • Allow copy/paste of conditions (Shift+click on stop = all, Shift+click on condition = single).
  • Extend yellow hover highlight (already on stops/planets) to conditions to signal interactivity.
Full suggestion:

At the moment, in the train/planet stop list it is not possible to directly edit a destination. If I want to change a station or planet, I have to delete the stop and recreate it, re-configuring all the conditions one by one.

Suggestion 1: add an edit button next to the stop name that allows reassigning another station/planet while keeping all previously defined conditions.

Suggestion 2: allow copying/pasting conditions between stops or planets. For example:
  • Shift + click on a stop to copy all its conditions.
  • Shift + click on a single condition to copy just that one.
Visual detail:
09-16-2025, 00-01-32.png
09-16-2025, 00-01-32.png (69.64 KiB) Viewed 128 times
currently, when hovering over stop and planet names, they are highlighted in yellow, which suggests they are interactive. This same behavior could be extended to condition titles: when hovering over a condition, highlight it in yellow to indicate copy/paste functionality.

Practical case:

in my experience, I manage more than 30 spaceships that send items from one planet to another. Each ship sends a different item, but the condition is always the same. Right now, I must manually recreate each stop and condition for every new ship, which is tedious and error-prone.
09-16-2025, 00-02-13.png
09-16-2025, 00-02-13.png (76.41 KiB) Viewed 128 times
Conclusion:

these improvements would reduce setup time, cut down on repetitive work, and improve quality of life without changing gameplay balance.

What do you think about this idea? Would this make your train/ship routing setup easier too?
eugenekay
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Re: Edit destinations & copy conditions in stations/planets

Post by eugenekay »

blackklotus wrote: Tue Sep 16, 2025 3:08 amPractical case:

in my experience, I manage more than 30 spaceships that send items from one planet to another. Each ship sends a different item, but the condition is always the same. Right now, I must manually recreate each stop and condition for every new ship, which is tedious and error-prone.
Blueprints containing a Space Platform Hub include the Schedule when applied to a new Ship. It will leave it in “Paused thrust”, so manual action is still required to activate the new ships.

You can also use Interrupts to synchronize condition changes between multiple Ships.

Good Luck!
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