Unintended extra click when setting up recipes due to the "Quality" dropdown.
Moderator: ickputzdirwech
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
A web search about work arounds for this multiple clicking issue brought me here and informed me I'm not alone!
I see lot's of suggestions for a fix, but no one has posted what occurred to me, and perhaps it will be useful?
Why not use a key chord modifier to skip the extra dialogue?
What If hold a modifier key while clicking and it selects the recipe and then puts you directly back into the game closing ALL modals?
One click, done, default quality, and you are back in control of you character?
That way power users can find out about it like copy and pasting recipes between assemblers, and people who don't care wont be upset.
I see lot's of suggestions for a fix, but no one has posted what occurred to me, and perhaps it will be useful?
Why not use a key chord modifier to skip the extra dialogue?
What If hold a modifier key while clicking and it selects the recipe and then puts you directly back into the game closing ALL modals?
One click, done, default quality, and you are back in control of you character?
That way power users can find out about it like copy and pasting recipes between assemblers, and people who don't care wont be upset.
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
I got to say, it is wild that a research changes how the UI works. Is there any other research that changes something like this?
Seems like it should be very easy to have at least an option for: "Don't wait to confirm quality".
If you are planning to set a quality level, you can do that before selecting the item. If you don't care about that, you just click the item. I'm close to turning quality off with a mod just to avoid this annoyance, but that really shouldn't be solution.
Just now, I thought I might just get used to this, but then found my splitter wasn't filtering after trying to set it twice -- apparently splitters filter for quality too! And are not set without double clicking the item. EDIT: AND AGAIN, when doing signals with a combinator. I'm pretty sure my signal 'C' cannot ever come in rare quality! This is literally a bug.
Seems like it should be very easy to have at least an option for: "Don't wait to confirm quality".
If you are planning to set a quality level, you can do that before selecting the item. If you don't care about that, you just click the item. I'm close to turning quality off with a mod just to avoid this annoyance, but that really shouldn't be solution.
Just now, I thought I might just get used to this, but then found my splitter wasn't filtering after trying to set it twice -- apparently splitters filter for quality too! And are not set without double clicking the item. EDIT: AND AGAIN, when doing signals with a combinator. I'm pretty sure my signal 'C' cannot ever come in rare quality! This is literally a bug.
-
- Inserter
- Posts: 35
- Joined: Fri Aug 30, 2019 11:53 am
- Contact:
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
How is this not fixed yet? The only really horrific UX in all of Factorio.
Sticks out like a turd in a fruit bowl.
Sticks out like a turd in a fruit bowl.
Make recipe selection single-click again by moving quality selector on top
Ever since quality was added, setting a recipe in an assembler takes two clicks:
- Select the item
- Confirm the quality
After playing with this for over a year, I thought I’d eventually get used to it, but I haven’t. It still feels clunky compared to how it was in the base game before quality.
This is especially noticeable when switching from base game to Space Age. In the base game you only need one click per recipe, but in Space Age you suddenly need two for every assembler. It feels like a step backwards in responsiveness.
If the quality selector was placed on the top bar of the recipe menu, you would naturally choose the quality first, and then pick the item in a single click without needing the confirmation step.
Current: Item → quality → confirm
Proposed: Quality (top bar) → item (no confirmation needed)

This would bring back the responsive feel of the original system while still supporting quality. The extra confirmation click doesn’t add value, it only slows down recipe assignment.
- Select the item
- Confirm the quality
After playing with this for over a year, I thought I’d eventually get used to it, but I haven’t. It still feels clunky compared to how it was in the base game before quality.
This is especially noticeable when switching from base game to Space Age. In the base game you only need one click per recipe, but in Space Age you suddenly need two for every assembler. It feels like a step backwards in responsiveness.
If the quality selector was placed on the top bar of the recipe menu, you would naturally choose the quality first, and then pick the item in a single click without needing the confirmation step.
Current: Item → quality → confirm
Proposed: Quality (top bar) → item (no confirmation needed)

This would bring back the responsive feel of the original system while still supporting quality. The extra confirmation click doesn’t add value, it only slows down recipe assignment.
Re: Make recipe selection single-click again by moving quality selector on top
I like this proposal, +1
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
[Koub] Merged into an older suggestion thread aiming to fix the same issue
Koub - Please consider English is not my native language.