Scoopy McScoopface (asteroid harvester for basic commodities)

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
Forum rules
Clever and beautiful constructions, bigger than two chunks
inefficient
Burner Inserter
Burner Inserter
Posts: 17
Joined: Fri Jul 11, 2025 2:49 pm
Contact:

Scoopy McScoopface (asteroid harvester for basic commodities)

Post by inefficient »

Hey folks,

Behold, Scoopy McScoopface:
08-23-2025, 07-42-26.png
08-23-2025, 07-42-26.png (896.97 KiB) Viewed 268 times


Scoopy was made with the aim of harvesting asteroids to yield roughly over a wide range of conditions without stalling (most robust asteroid productivity lvl 10 plus):

90 iron
35 copper
90 carbon
35 sulfur
70 water
50 calcite
per second at asteroid productivity level 10 and physical projectile damage lvl 12.


Its a kick start blueprint as in it has some solar panels and an assembler to add hotfluoro ketone to start the fusion plant. Kick starting it needs 2200 yellow ammo, the accompanying blue print to load ammo into the turrets (20 each turret), some 500 ice, iron ore, and carbon. Once everything is prepared, delete the solar panels and assembler platform bit and go to any inner planet you like and Scoopy will properly boot.

!Attention! You have to delete the 3 bulk inserters and 2 long handed inserters at the hub that are responsible for cleaning it up. Otherwise they throw out all your items :) just add them after everything is build! You can temporarily add -50 of each inserter to the combinator with the -100 fusion cell. That blacklists them temporarily from the list that is used for cleaning the hub.
08-23-2025, 10-55-40.png
08-23-2025, 10-55-40.png (1.23 MiB) Viewed 249 times
If you feel like it you can expand the storage space but please remember to change one of the combinators near the hub with the S to update the storage size. Was tested with asteroid productivity lvl 30 and doesn't stall. Can do all planets except Aquilo. Mind that no matter the increase in speed or asteroid productivity, the harvesting rates wont increase. Obviously, if you lower the speed between the predefined speed, the rates will lower...

Let me know if there any issues!

Happy scooping!
inefficient
Attachments
scoopy.txt
(77.44 KiB) Downloaded 1 time
Last edited by inefficient on Sat Aug 23, 2025 7:28 pm, edited 2 times in total.
inefficient
Burner Inserter
Burner Inserter
Posts: 17
Joined: Fri Jul 11, 2025 2:49 pm
Contact:

Re: Scoopy McScoopface (asteroid harvester for basic commodities)

Post by inefficient »

There was a small problem that I overlooked with operating Scoopy to Fulgora at 30 asteroid productivity, the central sorting mechanism can jam if too many items are pushed through. I gave the sorter a quick redesign and now it works like a charm! The old BP should still work most of the time though.
Post Reply

Return to “Medium/Big/Gigantic Sized Structures”