Possible yumako tree seed rate issue

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ecko512@gmail.com
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Re: Possible yumako tree seed rate issue

Post by ecko512@gmail.com »

I have stumbled upon this thread because I am having a similar issue. I have 3 decently sized yumako tree farms with 5-6 harvestersd, and I am using 20+ bio-chambers with rare and uncommon quality productivity modules MK IIs, and I keep running out of seeds. I have done wild harvesting and gathered 1000-2000 fruits and had them processed, then over the course of a IRL hour the seeds go to zero, and this has happened 4-5 times.

I have watched while the fruit is processed, and very few go to waste(<1%). some of the mash goes to waste, but that is neither here nor there. It was working, for a good 10-20hours, but now my seed bank goes to 0 every time. In the first several hours, i was using some of my surplus seeds to make soil, but stopped when I started running low. Now all of my seed go to planting.

This is getting really old, and I keep having to range farther and farther to gather fruit. It would be really nice if the both kinds of trees would re-grow over time in wild areas that have been harvested. it would make sorting out this problem, maybe not easier, but less time consuming.
The jelly nut farm I have is doing more than good enough, but yumako keeps having problems. Help?
NineNine
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Re: Possible yumako tree seed rate issue

Post by NineNine »

ecko512@gmail.com wrote: Sat Aug 23, 2025 3:13 am I have stumbled upon this thread because I am having a similar issue. I have 3 decently sized yumako tree farms...
You theoretically shouldn't be running out. Is your fruit spoiling before you process it?
I haven't done the math, but does using level 3 production modules in those biochambers push you over to having a surplus of seeds?
jdrexler75
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Re: Possible yumako tree seed rate issue

Post by jdrexler75 »

ecko512@gmail.com wrote: Sat Aug 23, 2025 3:13 am I have stumbled upon this thread because I am having a similar issue [...]
The jelly nut farm I have is doing more than good enough, but yumako keeps having problems. Help?
Have you watched the processing, where are the seeds going? I once had a similar problem that turned out to be misdelivery of the seeds to a heating tower. Since then my seeds get their own belts rather than sharing lanes... At your processing rate you should be seeing several seeds per second going somewhere.

Check the production graphs, what is your seed production and seed consumption? What is the ratio to fruit consumption and mash production?
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Re: Possible yumako tree seed rate issue

Post by Nemoricus »

Share a picture, blueprint, or save so we can take a look.
ecko512@gmail.com
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Re: Possible yumako tree seed rate issue

Post by ecko512@gmail.com »

Well, I figured out what the problem was, there was a long inserted that I had rotated so it wouldn't burn excess spoilage into charcoal, but I rotated it so it was pulling seeds off and burning them in a heating tower. *ID10T error*.
I didn't see the inserter on my initial walk though the system, it was built above the heating tower so it kind of blended in. :roll:

I still think it would be nice if on Gleba at least, the flora would regrow itself. Kinda like the fauna already does...
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Re: Possible yumako tree seed rate issue

Post by Hurkyl »

ecko512@gmail.com wrote: Sun Aug 24, 2025 5:13 amI still think it would be nice if on Gleba at least, the flora would regrow itself. Kinda like the fauna already does...
I understand the idea... but I really like that the game gives you the impetus to engineer a preservation function into your factory to avoid running out of conveniently accessible resources.

As it applies here, the idea would be that you have some encouragement to make a small standalone factory whose whole job is to be a seed breeder. By making it standalone, you can insulate it from any mistakes you might make in your factory at large, and by being small and simple, you can better avoid making mistakes in its design.

E.g. a small factory that just has an agricultural tower, an assembler (with productivity modules) processing the yumako/jellynut to make seeds, a heating tower to burn the mash/jelly, and a steam turbine to power the factory.

I haven't actually gone this far with seeds, although I've kept it in the back of my mind. But all of my Gleba factories have done something more limited: I effectively create a seed vault so that I have a large stockpile of seeds at hand if something goes wrong elsewhere that depletes my farms.
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Re: Possible yumako tree seed rate issue

Post by ecko512@gmail.com »

I see where you are coming from. My thought process was that it would take 4x-10x as long for the trees/bushes/etc. to regrow as the pentapods. That would force you to figure out what the issue with your process is, but if you walk away from it for a while and go work on another planet for a time, the flora would have started regrowing. My first time around I actually got stomped by pentapods and more or less abandon Gleba for quite a while, I couldn't keep it supplied with fuel and ammo as fast as it was being used up, and my main supply on Novice had started running out.

I went all in on my second attempt at a factory and its gotten quite large, and because of some of the issues it has had I have decided to build a new one(it was only my started base right? ;) . I do plan on leaving the original base somewhat intact as far as seed production and basic manufacture goes.
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