Allow editing Factoriopedia visibility at runtime

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BenTechy66
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Allow editing Factoriopedia visibility at runtime

Post by BenTechy66 »

I'm working on a Pull Request to add Factoriopedia support to Ultracube. In Ultracube, some of the technology tree is hidden until you reach specific goals. Due to this, it's necessary to update the visibility of things in Factoriopedia at runtime, when new technologies are unlocked, in order to avoid spoiling the player. However, I can't find any documented way to do so.
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PennyJim
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Re: Allow editing Factoriopedia visibility at runtime

Post by PennyJim »

+1 The discovery tree mod is very fun for when an overhaul can be initially very overwhelming

Being able to make a sister mod (or just bringing it into discovery tree) that works for factoriopedia would be super nice
BenTechy66
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Re: Allow editing Factoriopedia visibility at runtime

Post by BenTechy66 »

bump :)
BenTechy66
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Re: Allow editing Factoriopedia visibility at runtime

Post by BenTechy66 »

bump again :)

I think this would be really useful, even space exploration has some stuff which isn't visible by default
curiosity
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Re: Allow editing Factoriopedia visibility at runtime

Post by curiosity »

BenTechy66 wrote: Mon Apr 07, 2025 10:24 pm bump again :)
Calm down, it's only been a week.
MrSmoothieHuman
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Re: Allow editing Factoriopedia visibility at runtime

Post by MrSmoothieHuman »

+1
coder? i hardly know her!
BenTechy66
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Re: Allow editing Factoriopedia visibility at runtime

Post by BenTechy66 »

bump 🥺
protocol_1903
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Re: Allow editing Factoriopedia visibility at runtime

Post by protocol_1903 »

+1
If you need to reach me, message me on discord.

I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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Re: Allow editing Factoriopedia visibility at runtime

Post by Osmo »

+1 as an Ultracube player, and as a modder :)
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