Allow editing Factoriopedia visibility at runtime
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Allow editing Factoriopedia visibility at runtime
I'm working on a Pull Request to add Factoriopedia support to Ultracube. In Ultracube, some of the technology tree is hidden until you reach specific goals. Due to this, it's necessary to update the visibility of things in Factoriopedia at runtime, when new technologies are unlocked, in order to avoid spoiling the player. However, I can't find any documented way to do so.
Re: Allow editing Factoriopedia visibility at runtime
+1 The discovery tree mod is very fun for when an overhaul can be initially very overwhelming
Being able to make a sister mod (or just bringing it into discovery tree) that works for factoriopedia would be super nice
Being able to make a sister mod (or just bringing it into discovery tree) that works for factoriopedia would be super nice
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Re: Allow editing Factoriopedia visibility at runtime
bump again 
I think this would be really useful, even space exploration has some stuff which isn't visible by default

I think this would be really useful, even space exploration has some stuff which isn't visible by default
Re: Allow editing Factoriopedia visibility at runtime
Calm down, it's only been a week.
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Re: Allow editing Factoriopedia visibility at runtime
+1
If you need to reach me, message me on discord.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
Re: Allow editing Factoriopedia visibility at runtime
+1 as an Ultracube player, and as a modder 
