1. Set up a Fulgora with two disconnected logistics networks, A and B, with a rocket silo in each.
2. Put tons of item X in network B.
3. Have a space platform request item X from the planet.
Outcome: the space platform gets stuck thinking that item X is on its way to be delivered. But the logistics request has been sent to the wrong rocket silo: the one in network A which does not contain the item. The space platform is stuck in a state of thinking the item will be delivered, and will never go to its next destination.
I don't know how the game decides which rocket silo should fulfill the request. But it shouldn't be sending an un-fulfillable request to a rocket silo in the first place. It's supposed to wait for the logistics network to have enough items before it sends the request to the rocket silo. The game does not appear to take into account which logistics network a rocket silo is in.
[2.0.60] Bad rocket silo priority when planet has multiple logistics networks
Re: [2.0.60] Bad rocket silo priority when planet has multiple logistics networks
Post a save that shows the issue please, see 3638.
Re: [2.0.60] Bad rocket silo priority when planet has multiple logistics networks
The logic will not request from a silo unless the silo already has the items it needs or the network its in has the items it needs for at least 1 rocket. If you can provide a save file that shows that's not working I'd love to see it.
If you want to get ahold of me I'm almost always on Discord.