[2.0.60] Space platform movement stops when its interrupt breaks

Bugs that are actually features.
Vanur
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[2.0.60] Space platform movement stops when its interrupt breaks

Post by Vanur »

There is a glitch where a space platform interrupt in the station que breaks thus becoming uneditable, when the interrupt is constructed in a specific way.

To engage this glitch you need to construct the platform interrupt as follows:
1: Have the interruption condition be some cargo amount condition, that is met.
2: Have the wait condition on the planet be: All conditions satisfied.



I've attached a video file that show how the interrupt has broken.

1: In the beginning of the video I show how the wait condition is met, but despite this the platform doesn't move to Nauvis. The interrupt is stubbornly remaining.
2: Then I show several was that the interrupt has broken, such as how the "all requests met" condition cannot be removed despite me trying to.
3: In the final part of the video I show how the interruption condition needs to be met for this glitch to occur.
Attachments
Tallenne 2025-08-03 163818.mp4
(128.94 MiB) Downloaded 24 times
Loewchen
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Re: [2.0.60] Space platform movement stops when its interrupt breaks

Post by Loewchen »

Post the save showing the issue please, see 3638.
Vanur
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Re: [2.0.60] Space platform movement stops when its interrupt breaks

Post by Vanur »

Posting the save here. You're welcome.
Attachments
Bug Report Save 2.0.60.zip
(2.5 MiB) Downloaded 24 times
Genhis
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Re: [2.0.60] Space platform movement stops when its interrupt breaks

Post by Genhis »

Thanks for the report, this is not a bug. Space platforms check interrupts before they leave a planet. Since the interrupt condition (stone = 0) is true, the interrupt is immediately re-added. This is why you can't remove "All requests satisfied" condition in your video - you tried to edit a temporary copy of the stored interrupt.
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