A settable quality cap on buildings

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MrSmoothieHuman
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A settable quality cap on buildings

Post by MrSmoothieHuman »

I’d like to ask about adding a way to set a quality ‘cap’ on buildings, so that a building will never produce something of a quality higher then what the player sets, and anything above the threshold gets turned into the highest possible quality.

While i do see its uses being limited, it’d be absolutely amazing for mid-game in space age where for when you unlock Epic quality - I dont want to have to go around reworking all my setups to handle a new output, so i’d much rather just be able to tell my machines to only ever make rare items. :)
(I could also seeing this be even more useful in mods, where more qualities are added and therefore more possibility for buildings needing to be retrofitted)
coder? i hardly know her!
eugenekay
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Re: A settable quality cap on buildings

Post by eugenekay »

This is what the Recycler is for - feed it any Products that you don’t want. You can use a “Quality Level” filter on Inserters/splitters to choose what goes in.

Good Luck!
MrSmoothieHuman
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Re: A settable quality cap on buildings

Post by MrSmoothieHuman »

eugenekay wrote: Fri Aug 08, 2025 3:06 pm This is what the Recycler is for - feed it any Products that you don’t want. You can use a “Quality Level” filter on Inserters/splitters to choose what goes in.

Good Luck!
that still requires extra work to set up, instead of just putting a setting on a building :lol:
coder? i hardly know her!
crimsonarmy
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Re: A settable quality cap on buildings

Post by crimsonarmy »

eugenekay wrote: Fri Aug 08, 2025 3:06 pm This is what the Recycler is for - feed it any Products that you don’t want. You can use a “Quality Level” filter on Inserters/splitters to choose what goes in.

Good Luck!
Toss it in a chest and forget about it also works for most of the game.
protocol_1903
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Re: A settable quality cap on buildings

Post by protocol_1903 »

This is not "I'm not great at the game and can't work around problems" this is "How about this feature that is somewhat useful in SA but can be very useful in modded runs"
If you need to reach me, message me on discord.

I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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