A settable quality cap on buildings

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MrSmoothieHuman
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A settable quality cap on buildings

Post by MrSmoothieHuman »

I’d like to ask about adding a way to set a quality ‘cap’ on buildings, so that a building will never produce something of a quality higher then what the player sets, and anything above the threshold gets turned into the highest possible quality.

While i do see its uses being limited, it’d be absolutely amazing for mid-game in space age where for when you unlock Epic quality - I dont want to have to go around reworking all my setups to handle a new output, so i’d much rather just be able to tell my machines to only ever make rare items. :)
(I could also seeing this be even more useful in mods, where more qualities are added and therefore more possibility for buildings needing to be retrofitted)
coder? i hardly know her!
eugenekay
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Re: A settable quality cap on buildings

Post by eugenekay »

This is what the Recycler is for - feed it any Products that you don’t want. You can use a “Quality Level” filter on Inserters/splitters to choose what goes in.

Good Luck!
MrSmoothieHuman
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Re: A settable quality cap on buildings

Post by MrSmoothieHuman »

eugenekay wrote: Fri Aug 08, 2025 3:06 pm This is what the Recycler is for - feed it any Products that you don’t want. You can use a “Quality Level” filter on Inserters/splitters to choose what goes in.

Good Luck!
that still requires extra work to set up, instead of just putting a setting on a building :lol:
coder? i hardly know her!
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