Now that I have my factory running and producing everything in high volume, I decided to experiment with the game mechanics to form binary logic gates and perform math operations.
This is what I came up with:

These are my basic cell arrangements to form the binary gates (AND, OR, NOT, XOR, Flip Flops, ...) by adjusting the circuit network wiring/smart inserter rules, which are then used in combination to perform more complex binary operations.
Full album with some description: http://imgur.com/a/tZ2HB#0
In the album you can already see some bigger arrangements which I want to use to build a simple 4-bit CPU (more a sort of a microcontroller, it will also have the program- and data memories and some peripherals), lets see







 
 


 
  
 


 
  
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  ) I've also added support for belts and splitters.  (My logic doesn't use belts but I know yours currently does.  Also I wanted to add something with a non-symmetric shape so I could test that my rotation code works right, so I added splitters.)  I also started adding a "constraint checker".  (That's how I found
   I've also added support for belts and splitters.  (My logic doesn't use belts but I know yours currently does.  Also I wanted to add something with a non-symmetric shape so I could test that my rotation code works right, so I added splitters.)  I also started adding a "constraint checker".  (That's how I found