[2.0.62] Blueprint preview has no belt animation

Bugs which we just recently fixed in our development version and will reach you in the next release.
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SpeckledFleebeedoo
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[2.0.62] Blueprint preview has no belt animation

Post by SpeckledFleebeedoo »

As of version 2.0.59, belts in blueprint previews no longer show their animation. Video below shows 2.0.59 and 2.0.58 side by side, showcasing the issue:
2025-07-31_20-28-46.mp4
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This issue still exists on 2.0.62.
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Re: [2.0.62] Blueprint preview has no belt animation

Post by thedoh »

This is a part of the blueprint optimizations from 2.0.59, announced in this thread viewtopic.php?t=129807
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Re: [2.0.62] Blueprint preview has no belt animation

Post by Rseding91 »

I’m discussing internally if they’re supposed to animate in blueprints or not. Nothing code wise explicitly said they were supposed to, just we had no good way to say “it’s in a blueprint, don’t”. Now we do, and so they don’t.

But it’s a simple one line change to make them animate again - if it’s decided that’s what we want them to do.
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Re: [2.0.62] Blueprint preview has no belt animation

Post by SpeckledFleebeedoo »

thedoh wrote: Fri Aug 01, 2025 2:51 pm This is a part of the blueprint optimizations from 2.0.59, announced in this thread viewtopic.php?t=129807
Holding blueprints to me suggests it's about the ghosts being shown in the map before the blueprint gets placed, not previewing the blueprint in an inventory.
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Re: [2.0.62] Blueprint preview has no belt animation

Post by Rseding91 »

This is now fixed for the next release. It was decided that it's intended and they should animate in the GUI.
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