Remove Space Age mod dependency on Quality

Ideas that are too old (too many things have changed since) and ones which won't be implemented for certain reasons or if there are obviously better suggestions.

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Amarula
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Remove Space Age mod dependency on Quality

Post by Amarula »

TL;DR
Remove the mod dependency that requires the Quality mod in order to load the Space Age mod.

What?
Be able to load and play Space Age without having to load the Quality mod.
Why?
You can play Space Age and win without using any quality modules or doing quality research. You should not have to load the Quality mod unless you want and intend to use it.
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Nemoricus
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Re: Remove Space Age mod dependency on Quality

Post by Nemoricus »

Space Age requires the recycler that is included in the Quality mod.
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Re: Remove Space Age mod dependency on Quality

Post by DarkShadow44 »

Nemoricus wrote: Sat Nov 23, 2024 5:47 pm Space Age requires the recycler that is included in the Quality mod.
I mean, that could be changed
adisander
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Re: Remove Space Age mod dependency on Quality

Post by adisander »

Kinda +1, as I thought the intention was to make Space Age playable without Quality ("The expansion is balanced in a way that using quality can be beneficial, but it is reasonable to finish the game without touching quality at all." from Factorio Friday Facts 375 https://factorio.com/blog/post/fff-375, and some other communications I can think to vaguely recall from later).

At the same time, this would probably then make Quality dependent on Space Age, which I don't know if that's actually a net benefit.
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jamiechi1
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Re: Remove Space Age mod dependency on Quality

Post by jamiechi1 »

Yes. We currently have to mod the game to disable Quality. It should be optional.
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Re: Remove Space Age mod dependency on Quality

Post by Hommit »

Why just... not research quality?
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Re: Remove Space Age mod dependency on Quality

Post by robot256 »

Hommit wrote: Sat Nov 23, 2024 10:59 pm Why just... not research quality?
If you're running a multiplayer server, someone might research the first quality level when the host didn't want them to, and there's no way to change all the user interfaces back to just normal.

It's possible to make a mod that hides the technology, but that's much less intuitive than unchecking "Quality" in the mods list.
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Re: Remove Space Age mod dependency on Quality

Post by P.E.T.A.R. »

+1

What's the point of having it as a separate mod if you cannot disable it as it breaks space age?
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Re: Remove Space Age mod dependency on Quality

Post by Rseding91 »

This was talked about internally before space age was released and the answer ended up being no. It exists as its own mod so people can use it without playing the full space age mod but otherwise is required for space age.
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Re: Remove Space Age mod dependency on Quality

Post by eugenekay »

robot256 wrote: Sat Nov 23, 2024 11:36 pmIf you're running a multiplayer server, someone might research the first quality level when the host didn't want them to, and there's no way to change all the user interfaces back to just normal.

It's possible to make a mod that hides the technology, but that's much less intuitive than unchecking "Quality" in the mods list.
A multiplayer Admin can disable/hide a Technology through Console Commands. This maintains the “no mods” status of the Server, which is nice.
darkfrei wrote: Fri May 22, 2020 3:11 pm
PanTobi wrote: Fri May 22, 2020 2:17 pm is there any way to disable Technology i dont want to give to player?...

Code: Select all

/c 
local technology= game.player.force.technologies["steel-processing"]
technology.researched = false
technology.enabled= false
technology.visible_when_disabled = false
Good Luck!
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