Remove Space Age mod dependency on Quality
Moderator: ickputzdirwech
Remove Space Age mod dependency on Quality
My own personal Factorio super-power - running out of power.
Re: Remove Space Age mod dependency on Quality
Space Age requires the recycler that is included in the Quality mod.
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Re: Remove Space Age mod dependency on Quality
I mean, that could be changedNemoricus wrote: Sat Nov 23, 2024 5:47 pm Space Age requires the recycler that is included in the Quality mod.
Re: Remove Space Age mod dependency on Quality
Kinda +1, as I thought the intention was to make Space Age playable without Quality ("The expansion is balanced in a way that using quality can be beneficial, but it is reasonable to finish the game without touching quality at all." from Factorio Friday Facts 375 https://factorio.com/blog/post/fff-375, and some other communications I can think to vaguely recall from later).
At the same time, this would probably then make Quality dependent on Space Age, which I don't know if that's actually a net benefit.
At the same time, this would probably then make Quality dependent on Space Age, which I don't know if that's actually a net benefit.
Re: Remove Space Age mod dependency on Quality
Yes. We currently have to mod the game to disable Quality. It should be optional.
Re: Remove Space Age mod dependency on Quality
Why just... not research quality?
Re: Remove Space Age mod dependency on Quality
If you're running a multiplayer server, someone might research the first quality level when the host didn't want them to, and there's no way to change all the user interfaces back to just normal.
It's possible to make a mod that hides the technology, but that's much less intuitive than unchecking "Quality" in the mods list.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
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Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
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Re: Remove Space Age mod dependency on Quality
+1
What's the point of having it as a separate mod if you cannot disable it as it breaks space age?
What's the point of having it as a separate mod if you cannot disable it as it breaks space age?
Re: Remove Space Age mod dependency on Quality
This was talked about internally before space age was released and the answer ended up being no. It exists as its own mod so people can use it without playing the full space age mod but otherwise is required for space age.
If you want to get ahold of me I'm almost always on Discord.
Re: Remove Space Age mod dependency on Quality
A multiplayer Admin can disable/hide a Technology through Console Commands. This maintains the “no mods” status of the Server, which is nice.robot256 wrote: Sat Nov 23, 2024 11:36 pmIf you're running a multiplayer server, someone might research the first quality level when the host didn't want them to, and there's no way to change all the user interfaces back to just normal.
It's possible to make a mod that hides the technology, but that's much less intuitive than unchecking "Quality" in the mods list.
Good Luck!darkfrei wrote: Fri May 22, 2020 3:11 pmPanTobi wrote: Fri May 22, 2020 2:17 pm is there any way to disable Technology i dont want to give to player?...Code: Select all
/c local technology= game.player.force.technologies["steel-processing"] technology.researched = false technology.enabled= false technology.visible_when_disabled = false