Version 2.0.52

Information about releases and roadmap.
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FactorioBot
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Version 2.0.52

Post by FactorioBot »

Minor Features
  • Added --run-replay command line option.
Bugfixes
  • Fixed that character armor animations did not play correctly. (128631)
  • Fixed that beacons would not respect the allowed module categories of the affected machine. (116042)
  • Fixed a crash when using --dump-prototype-locale with some mods. (128838)
  • Fixed that eggs could spoil while traveling over open space and result in stuck biters. (128902)
  • Fixed that red wire shadows on selector combinators did not render correctly in the east orientation. (128890)
  • Fixed that asteroids would block placing blueprints. (128859)
  • Fixed that the galaxy of fame button would not show when in multiplayer. (128259)
  • Fixed ghost rotated overbuild over real entity would not generate events. (128717)
  • Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rails (122374 and 116779)
  • Fixed other forces' ghosts with tile buildability rules colliding with a tile ghost on platform being removed on tile ghost build. not revive.
  • Fixed blueprints not building cover tiles when foundation tile build failed on the same position (128637)
  • Fixed that rocket silos disabled by script would still try to fulfil space platform requests. (128819)
  • Fixed a broken menu simulation. (128891)
  • Fixed that destroying a character entity while it was in a space platform would crash the game. (128935)
  • Fixed a crash when trying to render corpses without graphics defined. (128926)
  • Fixed an issue with choose-elem-button highlighting when disabling/enabling widgets. (128938)
  • Fixed a rendering issue with tables when removing all child widgets at once. (128820)
  • Fixed that changing recipes in ghost assemblers would always clear requested modules. (128942)
  • Fixed researched and disabled technologies being shown in the technology tree and considered as "not researched" for prerequisites checks. (128875)
  • Fixed that railguns didn't show the maximum energy consumption correctly. (128858)
  • Fixed that valves would play a working sound when no fluid is flowing.
  • Fixed that LuaEntity::launch_rocket() did not work with some parameter combinations. (128724)
  • Fixed consistency issue with locomotive's fuel inventory if it has non fuel items in it.
  • Fixed several issues of factoriopedia entries being in the wrong order. (128417)
  • Fixed that the blueprint GUI could think there were pending changes when there weren't. (128937)
Modding
  • Added ItemPrototype::moved_to_hub_when_building.
Scripting
  • Added LuaSchedule::get_inside_interrupt()/set_inside_interrupt().
  • Added `quality` to on_script_trigger_effect event when item spoils to script trigger.
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
1WheelDude
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Re: Version 2.0.52

Post by 1WheelDude »

Ok, so what does the run replay option do?
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boskid
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Re: Version 2.0.52

Post by boskid »

1WheelDude wrote: Fri May 23, 2025 10:49 am Ok, so what does the run replay option do?
It was requested by speedrunners to automate some checks on uploaded speedrun save files with replay data. I guess they will be using it to automate some checks...
pantabo1
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Re: Version 2.0.52

Post by pantabo1 »

boskid wrote: Fri May 23, 2025 10:57 am It was requested by speedrunners to automate some checks on uploaded speedrun save files with replay data. I guess they will be using it to automate some checks...
Thats correct. We want to automate it and most importantly make it easier / possible to run the replay from a headless server.
Lets just say that I dont really have that good of a laptop, and with space age runs taking so long I would have had to not use my laptop for more than a couple hours.

Thank you for the feature
P1tta
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Re: Version 2.0.52

Post by P1tta »

its super great for maintaining the speedrun.com leaderboards - really big thanks for making this possible
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