- Added --run-replay command line option.
- Fixed that character armor animations did not play correctly. (128631)
- Fixed that beacons would not respect the allowed module categories of the affected machine. (116042)
- Fixed a crash when using --dump-prototype-locale with some mods. (128838)
- Fixed that eggs could spoil while traveling over open space and result in stuck biters. (128902)
- Fixed that red wire shadows on selector combinators did not render correctly in the east orientation. (128890)
- Fixed that asteroids would block placing blueprints. (128859)
- Fixed that the galaxy of fame button would not show when in multiplayer. (128259)
- Fixed ghost rotated overbuild over real entity would not generate events. (128717)
- Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rails (122374 and 116779)
- Fixed other forces' ghosts with tile buildability rules colliding with a tile ghost on platform being removed on tile ghost build. not revive.
- Fixed blueprints not building cover tiles when foundation tile build failed on the same position (128637)
- Fixed that rocket silos disabled by script would still try to fulfil space platform requests. (128819)
- Fixed a broken menu simulation. (128891)
- Fixed that destroying a character entity while it was in a space platform would crash the game. (128935)
- Fixed a crash when trying to render corpses without graphics defined. (128926)
- Fixed an issue with choose-elem-button highlighting when disabling/enabling widgets. (128938)
- Fixed a rendering issue with tables when removing all child widgets at once. (128820)
- Fixed that changing recipes in ghost assemblers would always clear requested modules. (128942)
- Fixed researched and disabled technologies being shown in the technology tree and considered as "not researched" for prerequisites checks. (128875)
- Fixed that railguns didn't show the maximum energy consumption correctly. (128858)
- Fixed that valves would play a working sound when no fluid is flowing.
- Fixed that LuaEntity::launch_rocket() did not work with some parameter combinations. (128724)
- Fixed consistency issue with locomotive's fuel inventory if it has non fuel items in it.
- Fixed several issues of factoriopedia entries being in the wrong order. (128417)
- Fixed that the blueprint GUI could think there were pending changes when there weren't. (128937)
- Added ItemPrototype::moved_to_hub_when_building.
- Added LuaSchedule::get_inside_interrupt()/set_inside_interrupt().
- Added `quality` to on_script_trigger_effect event when item spoils to script trigger.