Curved Rails:
Curved Rails with walls:
This is when i place a wall with gate blueprint over a 4-way intersection with normal placing. Everything is normal in this case.
When I place the same blueprint with super-force mode, It removes the curved rails
And the final status becomes this:
These curved rails end up just before the wall and are also exist on the blueprint I place. So ıt shouldn't delete them.
[Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
Re: [2.0.20] Gate unnecessarily collides with curved rail using super force building
I previously reported that curved-rail hitboxes changed from 1.1 to 2.0. 116779
Re: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
Thank you for the report. TLDR: fixed for 2.0.52
Re: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
To expand:
when superforcing wall-connectables, we induce deconstructions in bit larger bounding box than the new entity's bounding box to account for potential future expansions of the entity (if it will get neighbours). In the described case, that wouldn't really be an issue and is common enough, that I added an exception for this rule.
when superforcing wall-connectables, we induce deconstructions in bit larger bounding box than the new entity's bounding box to account for potential future expansions of the entity (if it will get neighbours). In the described case, that wouldn't really be an issue and is common enough, that I added an exception for this rule.
That is indeed the same case. That being said, it is a bit less critical case and I was worried about adding walls to the exception as well, although now I am reconsidering it...
Re: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
Extended the exception for walls as well, so 116779 should be also fixed