[2.0.47] Crash when modifying train interrupt in multiplayer (ScheduleRecord::operator==)

This subforum contains all the issues which we already resolved.
SavageCabbage
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue May 13, 2025 6:31 am
Contact:

[2.0.47] Crash when modifying train interrupt in multiplayer (ScheduleRecord::operator==)

Post by SavageCabbage »

This crash happened when I was attempting to modify a train interrupt as I was setting up a train schedule on Fulgora. Train stations are named using item symbols, such as [scrap].load or [scrap].unload (where [scrap] would be the item symbol for scrap, not the word "scrap").

In the train schedule interface, I clicked on the existing interrupt, and when I clicked on the X button to delete the current interrupt destination, the game crashed. This happened twice, the second time it happened when I was trying to recreate the initial crash, with all other conditions the same.

Mods:
- Space Age Expansion
- Task List, version 0.5.0
Attachments
TaskList_0.5.0.zip
(61.88 KiB) Downloaded 30 times
blerg in space - modded up.zip
(36.86 MiB) Downloaded 35 times
factorio-previous.log
(16 KiB) Downloaded 29 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 15886
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.47] Crash when modifying train interrupt in multiplayer (ScheduleRecord::operator==)

Post by Rseding91 »

Thanks for the report. This is fixed in 2.0.48 and later.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”