https://youtu.be/Jl2fY_jB6x0
When deconstructing a belt with iron ore on it, with a beacon ghost placed over it using the forced place with a blueprint, the construction bots stumbled onto an infinite pile of iron. I have screenshots and a save for it. I noticed the bug in vanilla 2.0 with a stack inserters mod. But, upon loading the save in space age, with no other mods loaded, the bug is still there. Am I allowed to post links to save files or is video sufficient?
Many other belts were marked for deconstruction, but only the one turned into an infinite sink.
[2.0.47] Infinite/replenishing object on belt marked for deconstruction
Re: [2.0.47] Infinite/replenishing object on belt marked for deconstruction
Post the save please, see 3638.
Re: [2.0.47] Infinite/replenishing object on belt marked for deconstruction
Save file for this bug
Re: [2.0.47] Infinite/replenishing object on belt marked for deconstruction
Do you know of any way to take a known good save file and get it into this state? There are 860'185 iron ore on that belt in 1 stack. The only way I know of for that to happen is memory corruption either due to a random bit flip, failing CPU, or failing RAM.
In the past when someone has had this same issue it was found their RAM was failing and it corrupted the counter for the number of items on the belt.
You can work around it in this save file by destroying the belt: select it and enter this command: /c game.player.selected.destroy()
In the past when someone has had this same issue it was found their RAM was failing and it corrupted the counter for the number of items on the belt.
You can work around it in this save file by destroying the belt: select it and enter this command: /c game.player.selected.destroy()
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.47] Infinite/replenishing object on belt marked for deconstruction
I loaded an old save file from before space age and it's still there, must the corruption. Thanks for the help.