For some reason train interrupts seem to not triggering even when all conditions are met. This is especially obvious for fluid interrupts.
I do have a system in place which should keep trains in "depots" until a circuit condition with a negative value of a specific item appears to trigger them to move to the [wildcard]P1 ([wildcard] provider 1) station and then to the respective [wildcard]R1 (request 1) station. This worked in the previous versions.
[2.0.41] Train interrupts not triggering correctly
[2.0.41] Train interrupts not triggering correctly
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- _autosave3.zip
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- factorio-previous.log
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- factorio-current.log
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Re: [2.0.41-0] train interrupts are not triggering correctly
There is a high chance of this being a duplicate of 117530
Re: [2.0.41-0] train interrupts are not triggering correctly
The workaround mentioned in 117530 does not seem to apply here, just FYI.
Re: [2.0.41-0] train interrupts are not triggering correctly
Ok I think I have found the actual issue: The "molten iron" and "molten copper" icons are not actually considered in wildcard interrupts for some reason. After setting the station names to electrolyte as a test the train is working again. Am I missing something?
- Attachments
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- Mulm - Fixed Trains.zip
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Re: [2.0.41] Train interrupts not triggering correctly
Uh, this starts to feel like it may be another occurence of 118474
Re: [2.0.41] Train interrupts not triggering correctly
I don't want to spam here, just want to provide helpful hints, but while the workaround in my last post stands I observe decider combinators not triggering correctly like this one:
The condition was met previously with 100k molten iron > 99k molten iron but the decider combinator did not trigger by itself. Only by my input like changing the R G signal filter on the left side it triggered.
The condition was met previously with 100k molten iron > 99k molten iron but the decider combinator did not trigger by itself. Only by my input like changing the R G signal filter on the left side it triggered.
Re: [2.0.41] Train interrupts not triggering correctly
Can you please post a small self contained save file showing the issue with the interrupt not working with the molten fluid signal?
If you want to get ahold of me I'm almost always on Discord.