[2.0.41] Train interrupts not triggering correctly

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
bitflip
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[2.0.41] Train interrupts not triggering correctly

Post by bitflip »

For some reason train interrupts seem to not triggering even when all conditions are met. This is especially obvious for fluid interrupts.
I do have a system in place which should keep trains in "depots" until a circuit condition with a negative value of a specific item appears to trigger them to move to the [wildcard]P1 ([wildcard] provider 1) station and then to the respective [wildcard]R1 (request 1) station. This worked in the previous versions.
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boskid
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Re: [2.0.41-0] train interrupts are not triggering correctly

Post by boskid »

There is a high chance of this being a duplicate of 117530
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Re: [2.0.41-0] train interrupts are not triggering correctly

Post by bitflip »

The workaround mentioned in 117530 does not seem to apply here, just FYI.
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Re: [2.0.41-0] train interrupts are not triggering correctly

Post by bitflip »

Ok I think I have found the actual issue: The "molten iron" and "molten copper" icons are not actually considered in wildcard interrupts for some reason. After setting the station names to electrolyte as a test the train is working again. Am I missing something?
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boskid
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Re: [2.0.41] Train interrupts not triggering correctly

Post by boskid »

Uh, this starts to feel like it may be another occurence of 118474
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Re: [2.0.41] Train interrupts not triggering correctly

Post by bitflip »

I don't want to spam here, just want to provide helpful hints, but while the workaround in my last post stands I observe decider combinators not triggering correctly like this one:
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The condition was met previously with 100k molten iron > 99k molten iron but the decider combinator did not trigger by itself. Only by my input like changing the R G signal filter on the left side it triggered.
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Re: [2.0.41] Train interrupts not triggering correctly

Post by Rseding91 »

Can you please post a small self contained save file showing the issue with the interrupt not working with the molten fluid signal?
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