Fulgora ruins on ribbon worlds

Things that has been reported already before.
unomi
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Fulgora ruins on ribbon worlds

Post by unomi »

It's about generation bug. Or(hope not) about generation preview bug.
This seed (1249911531) shows fulgora vault both on 10 height and 9 height preview. BUT. In fact vault is not present on 9 cells version, though it WILL fit, because it's in the center of 10cell height.
I mean, if we remove either top row or bottom one, we still fit ruin.
TY.
photo_2025-03-27_00-26-20.jpg
photo_2025-03-27_00-26-20.jpg (85.97 KiB) Viewed 242 times
eugenekay
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Re: Fulgora ruins on ribbon worlds

Post by eugenekay »

Truly “Ribbon” worlds are pretty hit & miss in Space Age. Terrain Generation for the new planets seems pretty touchy about spawning resources right on the +/-0,0 lines; but all reports along these lines have been labeled as “Not a Bug”; since it is the Player’s choice to make the map look funny; it works fine with normal Square worlds.


I do like the layout choices that a Ribbon provides; it is my preferred map style. I recommend using something larger than the Demolisher’s turn radius, or else they get cramped; something in the range of 64 - 250 tiles works great.
Bilka
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Re: Fulgora ruins on ribbon worlds

Post by Bilka »

Duplicate: 127659
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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