[2.0.43] Demolishers travel through "Out of Map" tiles

Bugs that are actually features.
eugenekay
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[2.0.43] Demolishers travel through "Out of Map" tiles

Post by eugenekay »

What did you do?
Created a Vulcanus Ribbonworld.

What happened?
Screenshot 2025-03-27 150705.png
Screenshot 2025-03-27 150705.png (610.92 KiB) Viewed 361 times
With the debug option "show-segmented-units-on-chart" enabled it makes more sense what is going on:
Screenshot 2025-03-27 150717.png
Screenshot 2025-03-27 150717.png (29.82 KiB) Viewed 361 times
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Demolisher would respect "Out of Map (Tile)" boundaries, if they are able to turn in a different direction.

Does it happen always, once, or sometimes?
  • Using the "Ribbon World" map gen preset, or any non-Infinite "Width" / "Height" Map Generation setting
  • If you spawn a Demolisher on a Space Platform smaller than their turn radius (in Map Editor mode).
The Demolisher is not harmed by the trip to Beetlejuice-space, but it does look weird. Thanks for reading!
Attachments
Beetlejuice.zip
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Rseding91
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Re: [2.0.43] Demolishers travel through "Out of Map" tiles

Post by Rseding91 »

Thanks for the report however this is working as intended. Demolishers do not care about tiles and will move over any and all of them to get where they want to go.
If you want to get ahold of me I'm almost always on Discord.
eugenekay
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Re: [2.0.43] Demolishers travel through "Out of Map" tiles

Post by eugenekay »

Thanks, it makes sense that Demolishers don't care about tiles - just their Territory & search pattern.

I was briefly hopeful that a "Cage" could be built in the Map Editor using "Out of Map (tile)" to keep one as a pet. Instead I have just searched for a lucky Map Seed and built some (pointless, but pretty) walls.
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