[FIXED in 0.11.14] Game runs way too fast (game.speed=1)

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calcifer
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[FIXED in 0.11.14] Game runs way too fast (game.speed=1)

Post by calcifer »

This is on Linux x64 (specs on the bottom, save game attached).

When I start a new game everything seems to be extremely fast. I can run around the map like I have 10+ exoskeletons. The animations, day/night cycle etc. are way faster as well. What's even more weird, is that if I load a save game from a previous version (I've tried 0.11.8 and 0.10.9) everything works just fine.

Basically, the game is unplayable right now :( Specs are as follows:

- AMD Phenom II X4 955
- Radeon HD770 1GB GDDR5 (with latest Catalyst drivers)
- Kernel 3.18.4
- Dual monitors, each of them 1920x1080 @60Hz (one HDMI, one DVI)

EDIT: Setting the game speed to 0.99 instead of the default 1 solves the problem. Not sure why 0.01 makes a huge difference like this :?
Attachments
too_fast.zip
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Last edited by calcifer on Sat Feb 07, 2015 10:29 am, edited 1 time in total.
kovarex
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Re: [0.11.13] Game runs way too fast (game.speed=1)

Post by kovarex »

This seems like an issue with the v-sync logic, your system is acting like it is waiting for v-sync, but it isn't.

Try to disable the v-sync, it should fix it.
calcifer
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Re: [0.11.13] Game runs way too fast (game.speed=1)

Post by calcifer »

I'll try it tonight, but this worked fine in the previous versions. Moreover, loading a game that was saved with a previous version doesn't have this problem. So it sounds like something on your side?
calcifer
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Re: [0.11.13] Game runs way too fast (game.speed=1)

Post by calcifer »

As expected, turning off vsync (both in catalyst and in-game) didn't change anything. Anything more I can test?
kovarex
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Re: [0.11.13] Game runs way too fast (game.speed=1)

Post by kovarex »

calcifer wrote:As expected, turning off vsync (both in catalyst and in-game) didn't change anything. Anything more I can test?
Did you try it in 0.11.14?
calcifer
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Re: [0.11.13] Game runs way too fast (game.speed=1)

Post by calcifer »

kovarex wrote:Did you try it in 0.11.14?
Yes! It appears to be fixed in 0.11.14. Thanks kovarex!
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