[Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

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Hussarar
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[Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by Hussarar »

What did you do?
I just walked around in my Fulgora Base. Near Machines.

What happened?
Sound stopped playing for some actions, after I placed some Machines

What did you expect to happen instead? It might be obvious to you, but do it anyway!
Me walking should play, (Thats not in the Video, deconstructing things also don't play sounds its just really weird) it all should play sound but it bugs out

Does it happen always, once, or sometimes?
After I build my Factory and some Machines were placed down. I started to noticed some sounds disappeared
Even when I just build alot of Accumulators it starts to cut out some sounds.


Some Sound debugs are enabled in the Video. Its quiet apperent when you look how rarely the Walking Sound plays in the Video that something isn't right.
If I go near alot of Machinery it starts to cut out alot of Sounds that should play like Walking and placing things. If I go outside of the Factory again, it stops being buggy.

Edit: Restarting the Game, causes the problem to go away but it happends again after some time spend in game.

Edit2: After some playing around it starts to happen after I place alot of Accumulators down in a row with others charging nearby, then the Sound starts to bug!
Attachments
factorio-previous.log
(18.9 KiB) Downloaded 17 times
2025-03-30 19-10-25.mp4
(46.4 MiB) Downloaded 16 times
config.ini
(61.17 KiB) Downloaded 16 times
Last edited by Hussarar on Sun Mar 30, 2025 9:06 pm, edited 5 times in total.
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Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by Donion »

Sounds like you can reproduce this issue. Next time it happens, can you record a clip with the "show-detailed-info" debug option as well?

Edit: And if you have a save file in which it is easy to reproduce, post it as well, please.

Edit 2: In the log I can see you have changed your preferred audio device, was it before or after you've noticed the sound issue? Did you change audio devices when you reproduced the issue again?
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Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by Hussarar »

I am trying to reproduce the issue rn. I did change my Audio device but that was long before the Sound Issue. And when the Problem happend again I did not change anything with my Audio Devices.

I will be playing long time today again in a few hours.

I can't really pin point where this issue is coming from. It seemed like it just appeared after playing a long time and after I placed some Accumulators in fast succession. But I can't be sure that, that is the main cause.

I can send you the Save file if I can reproduce it again, ofc!
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Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by TurtleZ »

I've been experiencing this one recently too.

Unfortunately I have a similarly vague cause, simply doing some building on Fulgora. Sound works correctly for a while, but then after an hour or so some sounds stop playing intermittently, including sounds on other planets.

Log, save file, and screen recording with all relevant options turned on attached. In the video I am demonstrating the issue by building + deconstructing some accumulators with personal bots. You can hear that sometimes the sounds play correctly, but sometimes the construction or deconstruction sounds are missing. It might just be my ear but some of the ambient robot sounds seem to cut off too. I'm playing 2.0.42 vanilla + SA on Steam Deck.

Thanks as always :D
Attachments
26045260C6AAB26.mp4
(54.16 MiB) Downloaded 20 times
SpAge Deathworld.zip
(59.42 MiB) Downloaded 17 times
factorio-current.log
(39.75 KiB) Downloaded 17 times
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Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by Donion »

There seems to be a leak of audio resources due to some bug. When that happens new sounds can't play.
I currently have no idea what is causing it. These kind of bugs are very tricky to figure out as it happens over a long(-ish) period of time and it might not be specific to Fulgora (maybe it just happens faster on Fulgora).
Until I figure out the root cause I'm thinking of putting in a mitigation to free up those audio resources. Note that I'm currently sick and not really working so I'm not sure when this will be done.

In the meantime, as a workaround, switching your preferred audio device in the sound settings (even if you have just one you can switch between default and it) should restore the sounds (for a while, that is) without needing to restart the whole game.
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Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by TurtleZ »

Understandable, thanks for looking into it. Hope you get some time to rest and feel better soon!
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Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by Donion »

With the next release, 2.0.44, there will be a mitigation in place trying to reclaim the leaked resources. It will also log warning when such resource is reclaimed, so I ask if you could update to that version when it's released (you need to opt in for experimental releases) and post your logs after long(-er) playing sessions. And let me know if the mitigation actually did anything or if the issue persists.

In the meantime I will be working on redoing how sound resources are handled to (hopefully) fix those kind of issues once and for all. But I don't know when this will be done/released so I went ahead and put that mitigation in place for the time being.
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Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by TheDevil_Risen »

Been having audio cut issues myself after playing for a fair amount of time, hopefully the fix that will be implemented resolves it!
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Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by Donion »

Quick update: I have identified a place in which an audio resource is leaked and I have a fix in the works, it should be fixed on the next release but I will post again once that is for sure.

Edit: To give some more context. The issue would happen when opening/closing GUIs of machines with sound accents. Sound accents are heavily used by new machines so it makes sense the problem would seem to start happening on Fulgora where you have the EMPlant.

Edit2: This particular issue was introduced in 2.0.36 (as a fix for a different bug).
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Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by Donion »

The identified issue is fixed (by a rework of how audio resources are handled, which should prevent these kind of issues popping up in the future) for the next release, 2.0.46.
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Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery

Post by TurtleZ »

Thanks for the updates and resolution of this Donion - makes sense that it was introduced in the latest batch of patches as I wasn't experiencing it until recently.
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