Big and Behemoth worms will sometimes lock onto a position that's far from the character and continue shooting that spot for several shots even though their sprites would indicate they're aiming at the player. They seem to reset their aim once they roar. Small and Medium worms do not seem to exhibit this behavior.
How to reproduce: run back and forth in front of the worms. May need multiple tries as they only do this occasionally.
Mods used:
Factorio (2.0.32)
Elevated Rails (2.0.32)
Quality (2.0.32)
Space Age (2.0.32)
[2.0.32] Big and Behemoth worms sometimes lose aim temporarily
[2.0.32] Big and Behemoth worms sometimes lose aim temporarily
- Attachments
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- SA1.zip
- My main savefile where the issue was first noticed. Created with the first Space Age version of Factorio (2.0.7, I believe?)
- (23.53 MiB) Downloaded 12 times
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- Worm test.zip
- Test world created on version 2.0.32. Entered /editor to place the worms and give myself equipment.
- (4.6 MiB) Downloaded 12 times
Last edited by MeedrowH on Mon Jan 27, 2025 11:15 am, edited 1 time in total.
Re: Big and Behemoth worms sometimes lose aim temporarily
Post a save showing the issue and add the version to the title please, see 3638.
Re: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily
I apologize, done. There should've also been a video proof of the event happening, but it doesn't seem to appear. It is available here: https://drive.google.com/file/d/1Rt8FBU ... sp=sharing
Re: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily
Duplicate of viewtopic.php?t=127650 and fixed in the latest experimental.
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