[2.0.32] Big and Behemoth worms sometimes lose aim temporarily

Things that has been reported already before.
MeedrowH
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[2.0.32] Big and Behemoth worms sometimes lose aim temporarily

Post by MeedrowH »

Big and Behemoth worms will sometimes lock onto a position that's far from the character and continue shooting that spot for several shots even though their sprites would indicate they're aiming at the player. They seem to reset their aim once they roar. Small and Medium worms do not seem to exhibit this behavior.
How to reproduce: run back and forth in front of the worms. May need multiple tries as they only do this occasionally.

Mods used:
Factorio (2.0.32)
Elevated Rails (2.0.32)
Quality (2.0.32)
Space Age (2.0.32)
Attachments
SA1.zip
My main savefile where the issue was first noticed. Created with the first Space Age version of Factorio (2.0.7, I believe?)
(23.53 MiB) Downloaded 12 times
Worm test.zip
Test world created on version 2.0.32. Entered /editor to place the worms and give myself equipment.
(4.6 MiB) Downloaded 12 times
Last edited by MeedrowH on Mon Jan 27, 2025 11:15 am, edited 1 time in total.
Loewchen
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Re: Big and Behemoth worms sometimes lose aim temporarily

Post by Loewchen »

Post a save showing the issue and add the version to the title please, see 3638.
MeedrowH
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Re: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily

Post by MeedrowH »

I apologize, done. There should've also been a video proof of the event happening, but it doesn't seem to appear. It is available here: https://drive.google.com/file/d/1Rt8FBU ... sp=sharing
Rseding91
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Re: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily

Post by Rseding91 »

Duplicate of viewtopic.php?t=127650 and fixed in the latest experimental.
If you want to get ahold of me I'm almost always on Discord.
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