[2.0.33] Pipette tool used on normal quality refined concrete puts legendary refined concrete into hand

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travvo
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[2.0.33] Pipette tool used on normal quality refined concrete puts legendary refined concrete into hand

Post by travvo »

If I have legendary refined concrete in inventory and I use the pipette tool on a placed (normal quality) refined concrete tile, I end up holding a stack of legendary refined concrete (I would expect normal quality refined concrete). It doesn't make a difference if I have the normal RC or not. I've tried on several planets, saving and exiting and trying again. Thank you, love this game.

Edit: log
factorio-current.log
log
(8.08 KiB) Downloaded 22 times
made a brand new save and used /editor to confirm:
RefinedConcrete_Test.zip
(1.3 MiB) Downloaded 19 times
travvo
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Re: [2.0.33] Pipette tool used on normal quality refined concrete puts legendary refined concrete into hand

Post by travvo »

Follow-up: In that same test save, I confirmed that for stone brick, concrete, hazard concrete, refined concrete, refined hazard concrete, and landfill that using pipette tool on placed tile will result in the highest quality tier item currently in inventory, rather than the normal quality, always.
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Re: [2.0.33] Pipette tool used on normal quality refined concrete puts legendary refined concrete into hand

Post by Muche »

Welcome to the forum, and thank you for the report.

According to 116952 Pipette on quality concrete/brick item in assembler gives normal item ghost, this may work as intended?
Pipetting from a [place] with no quality selector [...] will pick the best quality in your inventory [...].
This was how pipetting entity items worked before, and now works the same for all item types (including tiles).
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Re: [2.0.33] Pipette tool used on normal quality refined concrete puts legendary refined concrete into hand

Post by travvo »

Ah... I saw that post, but it looked to me like it was more about items that were tile-types as ingredients in recipes, and pipetting in remote view. I had not seen the part you highlighted from StrangePan, which is a real bummer. I came very close to placing a couple of hundred legendary refined concrete in my fulgora base because of this. Considering that a placed quality tile is instantly gone, I'd consider pipetting a placed tile and ending up with non-normal quality undesirable.
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Re: [2.0.33] Pipette tool used on normal quality refined concrete puts legendary refined concrete into hand

Post by Corwin »

I think I have had enough with this bug now [2.0.39]. I have placed legendary bricks or concrete or refined concrete too many times, including just now—it's not intuitive to behave one way for pipetting tiles, but another for entities.

:idea: Please either
  • preserve the :any-quality: quality when we place a tile down (:warning: I assume this is impractical for performance reasons)
  • forbid the engineer from placing >= · normal tiles down (or, have an :not-enough-repair-packs: optional setting to control this)
  • :arrow: exclude tiles from the pipette if they have a different :any-quality: quality (my preferred option)
I like zooming around with my legendary-exoskeleton-packed suit, manually placing things into assemblers while I'm out, and I also enjoy decorating the ground, which feels much faster manually for certain things, like landfill and concrete placement of a massive island biters can't get to.

Having a mixture of epic bricks (for epic furnaces, etc) and normal bricks (for placement) doesn't work out well for me doing this.

Me, about to lose my next best bricks, to illustrate:
03-14-2025, 12-56-16.png
03-14-2025, 12-56-16.png (67.95 KiB) Viewed 86 times
Bricks this rare are very hard to get in 2025
03-14-2025, 12-58-20.png
03-14-2025, 12-58-20.png (4.1 KiB) Viewed 86 times
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