Deconstruction tile/entity and Superforce Building

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Epb7304
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Thu Feb 28, 2019 8:02 pm
Contact:

Deconstruction tile/entity and Superforce Building

Post by Epb7304 »

TL;DR
Add a fake tile/entity that sets whatever it intersects for deconstruction

What?
I propose that a new tile and 1x1 entity be added that can be put into blueprints that marks whatever they intersect for deconstruction but does not actually place the tile/entity
Why?
This would allow for more complex blueprints that can layer over each other, allowing us to remove unwanted tiles easily enough, currently I am just using wooden chests since my bots should never have access to them and then removing them afterwards
TheFrizz
Burner Inserter
Burner Inserter
Posts: 13
Joined: Fri May 31, 2024 4:28 pm
Contact:

Re: Deconstruction tile/entity and Superforce Building

Post by TheFrizz »

I was just thinking about this same feature request. Additionally some kind of checkbox on the blueprint to shortcut filling in all gaps with this deconstruction marker would be nice.
eugenekay
Filter Inserter
Filter Inserter
Posts: 538
Joined: Tue May 15, 2018 2:14 am
Contact:

Re: Deconstruction tile/entity and Superforce Building

Post by eugenekay »

Land Mines are great as a “tile occupier” in Blueprints:
  • 1x1 Entity with no Inventory or annoying interactions with Inserters, and which can be walked-over by friendly characters
  • Cheap recipe, easily placed or removed by Construction bots
  • Nobody expects the Land mine inquisition! There’s not much downside to leaving them in-place, and it spices things up when the perimeter defenses get breached.
Post Reply

Return to “Ideas and Suggestions”