[2.0.15] Decider combinator input conditions not highlighted green despite (all) being true

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billyboy999
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[2.0.15] Decider combinator input conditions not highlighted green despite (all) being true

Post by billyboy999 »

Hi,
I have a decider combinator with a lot of input conditions all ANDed together. This is to stop processing scrap on Fulgora if everything is full. Anyways, everything is full, so all the conditions are all true and should be highlighted green, but none of them are highlighted green. My character is currently on Navius.
DeciderCombinatorNotGreen.png
DeciderCombinatorNotGreen.png (1.28 MiB) Viewed 235 times
Despite the highlighting issue, the combinator is working correctly (outputting A=1). I tried reloading the save and restarting the game, but the issue persists. However, when I modify one of the conditions, the highlighting works again. Save file is attached.
Attachments
Game7_34_QualityOne.zip
(32.78 MiB) Downloaded 21 times
Genhis
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Re: [2.0.15] Decider combinator input conditions not highlighted green despite (all) being true

Post by Genhis »

Thanks for the report. I loaded your save and it seems to work fine in the most recent version, so I will move this topic to resolved. Please let us know if you can reproduce the issue again.
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