Version 2.0.36

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FactorioBot
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Version 2.0.36

Post by FactorioBot »

Minor Features
  • Added an option to mute sound categories in sound settings. (126735)
  • Added an option to control the volume of Programmable speaker sounds via circuit network. (112852)
  • Added an option to stop playing sounds of Programmable speaker when input signal changes instead of waiting for the sounds to finish playing. (112852)
  • Added an option for Programmable speaker to use Cyclic sounds. (112852)
  • Decider combinator output constant can be changed.
Changes
  • Added missing open/close GUI sounds and fixed incorrect open/close GUI sounds for various entities. (126967)
  • Changed the "Train stop names" checkbox in the blueprint ui to be always on by default.
Graphics
  • Updated space platform related icon like the hub, starter pack, icon for the surface and the tech icon.
  • Used the new virtual signal icon for research also for the research icon in the production graphs.
Optimizations
  • Improved belt reader performance.
Bugfixes
  • Fixed that a small empty UI box was visible on the main menu. (126989)
  • Fixed a crash when generating a variable track would encounter a filesystem error.
  • Fixed sound accents could play when they shouldn't on switching between machine GUIs. (122518)
  • Fixed a crash when changing some modded assembling machine recipes. (126995)
  • Fixed a failing SegmentedUnit-related consistency check when loading some saves. (126642)
  • Fixed that the building preview and actual build position could differ at some resolutions and zooms. (118896)
  • Fixed a crash when trying to drop items onto game's title bar.
  • Fixed LuaWireConnector was returning wrong values of the electric network index. (127085)
  • Fixed that clicking on a station in train GUI created unexpected browse history entries. (119527)
  • Fixed that traversing train GUI browse history entries didn't preserve centered locomotive.
  • Fixed that going back in history to remote driving didn't change player surface. (118006)
  • Fixed LuaSurface::calculate_tile_properties() not ignoring unknown variables. (126849)
  • Restored signal-ghost virtual signal. (126713)
  • Fixed decider combinator gui could show old input or output signals when fps < ups and last signals change happened at skipped frame.
  • Fixed construction robots storing incorrect items in a filtered storage chest if their upgrade job was cancelled. (125750)
  • Fixed that changing the volume of a Programmable speaker wouldn't update the volume of a playing sound with Surface playback mode.
  • Fixed that changing playback mode of a Programmable speaker wouldn't affect currently playing sounds.
  • Fixed that trivial smokes for player effect could cause new chunks to be generated when looking at the map. (127011)
  • Fixed missing walking sounds for rails. (127117)
  • Fixed that undo removal of tile ghosts did not set the last user. (127084)
Modding
  • Added optional ProgrammableSpeakerNote::cyclic_sound. (112852)
Scripting
  • Added optional 'stop_playing_sounds' parameter to LuaEntity::play_note().
  • Added LuaSchedule.
  • Added LuaSpacePlatform::get_schedule().
  • Added LuaTrain::get_schedule().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
eugenekay
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Re: Version 2.0.36

Post by eugenekay »

FactorioBot wrote: Wed Feb 26, 2025 2:28 pmChanged the "Train stop names" checkbox in the blueprint ui to be always on by default.
Hooray! One less click every time….
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Re: Version 2.0.36

Post by robot256 »

Decider combinator output constant can be changed.
Christmas comes early!
Tertius
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Re: Version 2.0.36

Post by Tertius »

FactorioBot wrote: Wed Feb 26, 2025 2:28 pm [*]Decider combinator output constant can be changed.
[*]Changed the "Train stop names" checkbox in the blueprint ui to be always on by default.
A higher power has finally answered my prayers and at the same time saved me from going crazy and eventually turning berserk. ALL THOSE TRAIN STATIONS! [sorry]
protocol_1903
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Re: Version 2.0.36

Post by protocol_1903 »

FactorioBot wrote: Wed Feb 26, 2025 2:28 pm Scripting
  • Added LuaSchedule.
  • Added LuaSpacePlatform::get_schedule().
  • Added LuaTrain::get_schedule().
This. Is. Awesome.
If you need to reach me, message me on discord.

I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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Re: Version 2.0.36

Post by RockPaperKatana »

protocol_1903 wrote: Wed Feb 26, 2025 4:18 pm
FactorioBot wrote: Wed Feb 26, 2025 2:28 pm Scripting
  • Added LuaSchedule.
  • Added LuaSpacePlatform::get_schedule().
  • Added LuaTrain::get_schedule().
This. Is. Awesome.
Logistic Platform Network mod when
aka13
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Re: Version 2.0.36

Post by aka13 »

noice
Pony/Furfag avatar? Opinion discarded.
XkyDiver
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Re: Version 2.0.36

Post by XkyDiver »

Will I need to start a new game to get the new Decider Combinator functionality? I don't seem to have the little pencil icon on mine. :(
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pioruns
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Re: Version 2.0.36

Post by pioruns »

robot256 wrote: Wed Feb 26, 2025 3:08 pm
Decider combinator output constant can be changed.
Christmas comes early!
That it awesome. I always had to use two devices, decider and then arithmetic one, first to check condition and output "1" and then multiply it to my desired value. Now, I can do it all in one device? That's awesome.
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Re: Version 2.0.36

Post by meganothing »

XkyDiver wrote: Thu Feb 27, 2025 4:15 am Will I need to start a new game to get the new Decider Combinator functionality? I don't seem to have the little pencil icon on mine. :(
Are you sure you have the update? It could still be an experimental only
Lorenzo
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Re: Version 2.0.36

Post by Lorenzo »

XkyDiver wrote: Thu Feb 27, 2025 4:15 am Will I need to start a new game to get the new Decider Combinator functionality? I don't seem to have the little pencil icon on mine. :(
Currently, the stable version is 2.0.32. So if you don't have experimental updates enabled, you won't see the changes in this update yet.
FunMaker
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Re: Version 2.0.36

Post by FunMaker »

First Patch in SA that changed something really annoying for me Loving, that we can set the decider output can be configured.

I would like to see conditions without any normalform. I don't get why it was implemented in the current way. Another option would be to copy and paste parts of conditions. In the current state setting complex conditions is a nightmare.
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Re: Version 2.0.36

Post by catpig »

FactorioBot wrote: Wed Feb 26, 2025 2:28 pm [*]Added an option to mute sound categories in sound settings. (126735)
I wanted this one in sooooo many games!
Edit: I misunderstood, I thought it was to turn off certain categories of sound effects (like, say, rocket launch). Still, very nice to have.
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Re: Version 2.0.36

Post by Viidi »

Thanks a lot for the API for working with the schedule. BUT. Why is it so complicated and illogical?

https://lua-api.factorio.com/latest/con ... ition.html - this looks like a crutch :(

And adding an element to the schedule: I did add_record, but what index should I use in add_wait_condition?

Probably, the index can be obtained using get_record_count(), but where is the guarantee that another mod won't have time to intervene and change the schedule?

My post may seem toxic, please forgive me, I'm just overwhelmed with emotions.
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Re: Version 2.0.36

Post by Donion »

catpig wrote: Fri Feb 28, 2025 10:01 pm Edit: I misunderstood, I thought it was to turn off certain categories of sound effects (like, say, rocket launch). Still, very nice to have.
For adjusting individual sounds I suggest creating/using a mod.
We have a lot of sound categories already.

Edit: FYI, rocket silo sounds are under Environment.
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Re: Version 2.0.36

Post by XkyDiver »

Lorenzo wrote: Fri Feb 28, 2025 9:42 am Currently, the stable version is 2.0.32. So if you don't have experimental updates enabled, you won't see the changes in this update yet.
meganothing wrote: Thu Feb 27, 2025 4:30 pm Are you sure you have the update? It could still be an experimental only
Thank you both for the prompt response. I look forward to this change hitting the Stable branch! :D
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