When using ctrl click in remote view to replace modules, it doesnt work when switching module type.
All examples are ctrl + click with a module in hand:
- swapping with a higher quality works
- swapping with a lower quality doesnt
- swapping with a higher tier works
- swapping with a lower tier doesnt (quality doesnt matter)
- swapping with a different type of module (speed to prod) doesnt
Also, ctrl clicking with a prod module to a recipe that doesnt support prod doesnt produce an error message.
[2.0.32] Can't ctrl + click to replace modules in remote view
Re: [2.0.32] Can't ctrl + click to replace modules in remote view
Thanks for the report however this is working correctly.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.32] Can't ctrl + click to replace modules in remote view
Thanks for the response! Could you explain this restriction a bit further? It seems a bit anti-qol to me. Switching modules in these cases is kind of annoying, because you have to either do it manually, or remove the machine and insert new ones again. Ctrl click working consistently every time would be awesome.
Re: [2.0.32] Can't ctrl + click to replace modules in remote view
Ctrl click modules into an entity was done as a method to upgrade modules - and that's what it does. If you want to downgrade, or otherwise change, that's what the upgrade planner is for. It will let you configure the exact modules that go into a machine.miodec wrote: Wed Feb 26, 2025 1:52 pm Thanks for the response! Could you explain this restriction a bit further? It seems a bit anti-qol to me. Switching modules in these cases is kind of annoying, because you have to either do it manually, or remove the machine and insert new ones again. Ctrl click working consistently every time would be awesome.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.32] Can't ctrl + click to replace modules in remote view
Yeah, well, setting up an upgrade planner just to change modules in a couple machines takes longer than just removing them and placing again. Not really sure if theres any downside to just allowing the user to override with whatever is held in hand.Rseding91 wrote: Wed Feb 26, 2025 2:14 pmCtrl click modules into an entity was done as a method to upgrade modules - and that's what it does. If you want to downgrade, or otherwise change, that's what the upgrade planner is for. It will let you configure the exact modules that go into a machine.miodec wrote: Wed Feb 26, 2025 1:52 pm Thanks for the response! Could you explain this restriction a bit further? It seems a bit anti-qol to me. Switching modules in these cases is kind of annoying, because you have to either do it manually, or remove the machine and insert new ones again. Ctrl click working consistently every time would be awesome.
Or maybe adding a ctrl shift click to force replace modules, just like the "angry ghost" building mode.
Anyway, theres my 2 cents. Hopefully you will reconsider this in the future. Love the game.
Re: [2.0.32] Can't ctrl + click to replace modules in remote view
You can set a single upgrade planner to replace any level and any quality of module with nothing.
It's a hassle to set it up, but you only have to do it once.
It's a hassle to set it up, but you only have to do it once.