LuaEntityPrototype.fluid_capacity depending on quality
LuaEntityPrototype.fluid_capacity depending on quality
If the FluidWagonPrototype.quality_affects_capacity flag is set at the prototyping stage, then at runtime there is no way to know LuaEntityPrototype.fluid_capacity depending on quality.
Re: LuaEntityPrototype.fluid_capacity depending on quality
This was added as LuaEntityPrototype::get_fluid_capacity().
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