TL;DR
Add a few different types of scrap to Fulgora, each yielding a different distribution of the items present in normal scrap.What?
Add 3 new types of mineable scrap nodes on Fulgora. The types of scrap nodes and what they recycle to are:- Scrap classic => Standard current scrap
- Electronic scrap => copper cable, advanced circuit, processing units, batteries.
- Structural scrap => iron gear, steel, low density structure, concrete
- Mineral scrap => ice, holmium ore, stone, solid fuel
These other scrap types allow you to preferentially get a whole lot more of a specific class of stuff. It should also allow the player to use skillful play to reduce the burden of voiding byproducts when trying to actually use Fulgora to mass produce something.
Why?
There are 3 main problems with fulgora:1) Scaling anything is terrible, because you will always get a ton of marerial you don’t need for that one thing (by design). As a result, Fulgora is never the best planet to make anything you could make somewhere else. It should have been a haven to make high end electronics, but instead loses out to the other planets that allow mass production of a given item.
2) Fulgora’s landscape is very samey. Every island is basically small with scrap, big with space, or medium with little scrap.
3) Fulgora basically has one main problem to solve: scrap makes sushi with a specific distribution of item. There are many ways to solve the scrap problem, but once you solved it one way, it feels done. Fulgora doesn’t feel like it has as much potential to build a variety of stuff as a result.
Adding a few different types of scrap addresses the above issues without compromising on the style and challenge of Fulgora.