Shattered Planet Ship - Executor

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
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Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
Delicon
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Shattered Planet Ship - Executor

Post by Delicon »

Ship to make it all 4 million kilometers to the shattered planet with zero damage. No third party mods, just Wube Space Age.

It's not perfect, I got impatient when laying out the assemblers, I just wanted to let it fly. There are a lot of legendary buildings and modules, so crank up your recycling on Fulgora. It generates way too much power, so you can reclaim some floor space by going to a 3 or 2 core fusion setup.

It was developed when we had the following infinity research completed:

Laser damage - 11
Explosive Damage - 11
Rail Damage - 5
Rail Speed - 5

It makes 4000 explosive rockets and 400 rail shells per minute when flying through dense asteroids.

Target speed is 100 km/s, my fuel control circuit is not finished, just tweak the setting for the arrow signal until you reach the speed you want. I was working on a whole circuit where you tell it how many engines you have, how much they consume, how fast the pump is, does all the calculations for you and applies your percentage of fuel consumption you want. I will finish/fix it soon :P For now, just manually change the value.

Unfortunately the forum's character limit is not enough to post the blueprint here.

Blueprint: https://factoriobin.com/post/93uojr

Screenshot:
Executor.jpg
Executor.jpg (1.33 MiB) Viewed 16166 times
karamanolev
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Re: Shattered Planet Ship - Executor

Post by karamanolev »

I just learned about the Shattered Planet from a menu on my station's requests. Then I searched online and this came up, posted a few hours ago and looking mind-boggling. I'm making science on Volcanus and Fulgora and just got the Mech Armor, so I guess ... mid-game? This is way way end game :D Oh well, typical Factorio day... Well done, sir.
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Re: Shattered Planet Ship - Executor

Post by Delicon »

karamanolev wrote: Sat Nov 16, 2024 8:42 pm This is way way end game :D
Past end game actually!
Erisez
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Re: Shattered Planet Ship - Executor

Post by Erisez »

It looks like the blueprint import is partially broken, it doesn't import the sides of the ship. anyone else have issues with the import code?
Last edited by Erisez on Tue Nov 19, 2024 7:35 pm, edited 1 time in total.
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Re: Shattered Planet Ship - Executor

Post by Delicon »

Erisez wrote: Tue Nov 19, 2024 4:47 pm It looks like the blueprint import is partially broken, it doesn't import the sides of the ship. anyone else have issues with the import code?
You may need to stamp the blueprint a couple times. There seems to be a build area limit that grows as you build more.
Loftaris
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Re: Shattered Planet Ship - Executor

Post by Loftaris »

I tried your ship. I didn't even make it to Aquilo before it died?
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silvver
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Re: Shattered Planet Ship - Executor

Post by silvver »

Tried this is and it does have some flaws.

The ice for water for engine fuel is gathered only from one collector, and its the right most back one - it's really really low change to get oxide asteroids chunks spawn in the right place for it on Nauvis. That's means it's really hard to start it up, and probably won't get enough fuel flying between planets.

Same thing with steel - it's made only from one asteroid collector on the left back. Calcite is also made, but ice is thrown away...
There is no reprocessing asteroids. Front collectors are only for weapons.

Have you not though about using a belt loop for asteroid chunks with reprocesing?
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Re: Shattered Planet Ship - Executor

Post by solublefish »

Very nice.
I wouldn't describe the startup limitations as "flaws" or "partially broken". Anyone working outside the solar system will be familiar with bootstrapping ships from construction to their intended routes. If it has to import some resources or use a design modification to get going, that's no problem. There are so many asteroids in the outer space routes that it's fine to throw away tons of them. With endgame levels of crushing productivity and legendary components, you really don't need many collectors and crushers. The ship is almost entirely focused on damage output.
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Re: Shattered Planet Ship - Executor

Post by samuri »

OMG. I've created my own Aquilo ship and it's so much smaller and weaker than this. Looks like it might die quite quickly when my Aquilo research completes
adam_bise
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Re: Shattered Planet Ship - Executor

Post by adam_bise »

Lasers are really not a good choice. Look at the resists. They are worthless for everything except small asteroids and are not the best choice even for those.

You could save space by removing 2 rows of lasers and replace with 1 row of gun turrets. Even with their smaller range and regular bullets they are superior at small asteroids and do just fine vs mediums.

I suggest wiring up all of your turrets and prioritizing them like this:

Gun Turrets: medium 2 small 1
Rockets: big 2 medium 1
Rails: huge 2 big 1

You can take that a step further by alternating each type per size.

Good that you use explosive rockets tho.

You've quite a ways to go still. The fun part now is speed.

Good luck!
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Re: Shattered Planet Ship - Executor

Post by solublefish »

adam_bise wrote: Mon Mar 31, 2025 1:15 am Lasers are really not a good choice. Look at the resists.
The resistance isn't necessarily the end of the story. Shooting small asteroids with lasers works fine. Sure, it takes some laser tech to one-shot a small asteroid, but for a project like this it's reasonable to assume a fairly advanced infrastructure that can rack up the tech levels. Obviously the 90% resistance on medium rocks is harder to overcome - but I wouldn't be surprised if someone make a build work that way.

Notice too that every bullet fired by a gun turret is a bullet that had to be inserted, from a belt or assembler, from plates that had to be smelted, from metal that had to be cracked, from asteroids that had to be shot and collected. Therefore the total footprint required by those gun turrets is quite a bit larger than the turrets themselves. By contrast, the fusion power required by lasers is much denser. Laser turrets are also lot easier to fit in whatever convenient places you've got. They don't require ammo feeding apparatus, plus they have longer range so can go further toward the interior of the ship. High quality laser turrets can go just about anywhere even on large ships.

Somewhat related: you can set filters on the grabbers too, and avoid even picking up chunk types you don't need at the moment. That means fewer grabbers required (or more promethium collected, if that's your thing). This further incentivizes you to conserve ammo.
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