Hi, i am having problems with the passing of parameters when using fluids stacksize in parameterising blueprints.
Background:
When using the p0_s parameter for normal items it works fine. But if you use fluids like water or oil it will interrupt the parameterising and output the default value set in the parameterising.
f.e.
If Item set to a Fluid, value 800 it cannot be calculated so it will Output C = 800.
To get round this i tried it with a extra Value 802: (when fluid set to "1" it will negate the value of 800 and i get my stacksize for the fluid.)
(cargo + (fluid * -800) + (fluid * 50000)) * wag // cargo should be a value of "800"
(800 + (1 * -100) + (1 * 50000)) * 4
Well, the calculation for this value failed aswell and will outputing 802.
I already saw this topic about the same issue of stack sizes for fluids.
viewtopic.php?p=652845
"No. Fluids are not items and stack size is only defined for items."
Is there any way to solve this problem in smart way or is the calucation interruption a bug in the game? Also yes i can solve the issue with more Circuit network but want to have it clean as possible.
Blueprint parametrisation Stack Fluid Issue
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