TL;DR:
When the Selector Combinator is set to Stack Size mode, it should include fluid signals in its output with a stack size of 1 for each.What?
The Stack Size mode of the Selector Combinator currently only outputs the stack size for items that can be stored in dry storage containers. While fluids technically are not stackable, they are not purely virtual circuit signals either, as the fluid circuit signals represent actual physical things in the world. I propose that the Stack Size mode should pass fluid signals with a stack size of 1.Why?
I'm in the process of developing my own "Vanilla LTN" system and I've encountered a mildly complicating issue wherein I'm using the Selector Combinator as part of a signal filter chain that whittles the complete set of control and configuration signals down to only the requested resources at requester stations, and the Selector Combinator only passes the signals of stackable items--fluids not included.I think it would be worthwhile for the Selector Combinator to pass fluid signals with a stack size of 1, since fluids are physical things in the game world--not virtual signals--and this would make the Selector Combinator very useful as a sort of signal filter for only physical items and substances, while blocking all purely virtual signals. Fluids are not stackable, but they are still substances that the player must interact with and handle, and complex circuits that intermix virtual signals with item signals have a need for useful signal filters--especially if the circuits are designed to be generic and agnostic of item/substance input signals.