Land Mines on Gleba

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

TritAith
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Jan 20, 2025 6:13 pm
Contact:

Land Mines on Gleba

Post by TritAith »

Land mines seem one of the more obvious solutions to Gleba, however due to how stompers work they are completely unusable unless you go all in on nothing but land mInes. As soon as the stompers see a turret or similar they start "stomping", instantly killing anything they step on, confusingly killing land mines before they can explode. This makes the enemies effectively immune to mines unless they are far enough away from any other military buildings that the enmies dont start "stomping" at which point you are building a defense made up of nothing but mines.

This is super counterintuitive behaviour and severely limits your options on Gleba, especially if it is the first planet. Giving the mines a immunity to the stompers "stomping" so they can still explode makes a lot more sense.
Aricitic
Long Handed Inserter
Long Handed Inserter
Posts: 57
Joined: Sat Nov 16, 2024 5:30 am
Contact:

Re: Land Mines on Gleba

Post by Aricitic »

TritAith wrote: Mon Jan 20, 2025 6:18 pm Land mines seem one of the more obvious solutions to Gleba, however due to how stompers work they are completely unusable unless you go all in on nothing but land mInes. As soon as the stompers see a turret or similar they start "stomping", instantly killing anything they step on, confusingly killing land mines before they can explode. This makes the enemies effectively immune to mines unless they are far enough away from any other military buildings that the enmies dont start "stomping" at which point you are building a defense made up of nothing but mines.

This is super counterintuitive behaviour and severely limits your options on Gleba, especially if it is the first planet. Giving the mines a immunity to the stompers "stomping" so they can still explode makes a lot more sense.
I would say that they don't even really need "immunity". Instead if they were programmed as: "On death: explode" it would resolve the issue.

The only issue THAT would cause is a mass explosion any time one explodes with enough force to cause the ones next to it to do the same... but, is that really an issue? Not if placed correctly, right?
470lm
Burner Inserter
Burner Inserter
Posts: 10
Joined: Mon Oct 28, 2024 10:15 am
Contact:

Re: Land Mines on Gleba

Post by 470lm »

explode on death is a good idea, yeah
also they could have 100% explosives resistance so there won't a be chain reaction
Arenuphis
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Jan 24, 2025 10:39 am
Contact:

Re: Land Mines on Gleba

Post by Arenuphis »

Huh yeah stompers being effectively immune to land mines is really unintuitive and weird
Post Reply

Return to “Ideas and Suggestions”