Running Experimental
I have no external mods installed
I have Space Age
My Nvidia drivers are up to date (1/9/24)
My game is up to date and i've checked the integrity of the game files on steam.
Code: Select all
0.000 2025-01-09 21:34:50; Factorio 2.0.29 (build 81171, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 26100)
0.000 Initializing Steam API.
0.001 Program arguments: "X:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/Cam/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: X:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Cam/AppData/Roaming/Factorio [344490/3814560MB]
0.001 Binaries path: X:/SteamLibrary/steamapps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i9-14900KF, 32 cores, RAM: 13852/65375 MB, page: 23001/81247 MB, virtual: 4376/134217727 MB, extended virtual: 0 MB]
0.021 Memory info:
0.021 [0]: Corsair CMH64GX5M2B6000C40 32768 MB 6000 MHz 1.35 v
0.021 [1]: Corsair CMH64GX5M2B6000C40 32768 MB 6000 MHz 1.35 v
0.030 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.166 Video driver: windows
0.166 Available displays: 2
0.166 [0]: \\.\DISPLAY27 - NVIDIA GeForce RTX 4090 {0x05, [0,0], 2560x1440, 32bit, 75Hz}
0.168 [1]: \\.\DISPLAY28 - NVIDIA GeForce RTX 4090 {0x01, [-2560,0], 2560x1440, 32bit, 75Hz}
0.221 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.371 Initialised Direct3D[0]: NVIDIA GeForce RTX 4090; id: 10de-2684; driver: nvldumdx.dll 32.0.15.6636
0.371 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.371 [Local Video Memory] Budget: 23374MB, CurrentUsage: 9MB, Reservation: 0/11815MB
0.371 [Non-Local Vid.Mem.] Budget: 31919MB, CurrentUsage: 0MB, Reservation: 0/16087MB
0.371 Tiled resources: Tier 2
0.371 Unified Memory Architecture: No
0.371 BGR 565 Supported: Yes
0.371 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.372 Graphics settings preset: very-high
0.372 Dedicated video memory size 24142 MB
0.391 Desktop composition is active.
0.391 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.391 [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.416 [Audio] Driver:wasapi, Device:SteelSeries Sonar - Media (SteelSeries Sonar Virtual Audio Device), Depth:16, Frequency:44100, Channels:2, Interpolation:linear
1.063 SteelSeries GameSense Controller initialized.
1.088 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
1.088 Info ModManager.cpp:444: FeatureFlag freezing = true
1.088 Info ModManager.cpp:444: FeatureFlag quality = true
1.088 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
1.088 Info ModManager.cpp:444: FeatureFlag segmented-units = true
1.088 Info ModManager.cpp:444: FeatureFlag space-travel = true
1.088 Info ModManager.cpp:444: FeatureFlag spoiling = true
1.091 Loading mod core 0.0.0 (data.lua)
1.103 Loading mod base 2.0.29 (data.lua)
1.195 Loading mod elevated-rails 2.0.29 (data.lua)
1.210 Loading mod quality 2.0.29 (data.lua)
1.220 Loading mod space-age 2.0.29 (data.lua)
1.369 Loading mod base 2.0.29 (data-updates.lua)
1.376 Loading mod quality 2.0.29 (data-updates.lua)
1.386 Loading mod space-age 2.0.29 (data-updates.lua)
1.445 Checksum for core: 283742623
1.445 Checksum of base: 1505520187
1.445 Checksum of elevated-rails: 3624276517
1.445 Checksum of quality: 3865379745
1.445 Checksum of space-age: 736540926
1.654 Prototype list checksum: 3046732054
1.686 Loading sounds...
1.882 Info PlayerData.cpp:68: Local player-data.json unavailable
1.882 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1736474628
1.883 Post-data load graphics options: [Light occlusion: YES]
2.084 Crop bitmaps.
2.086 Parallel sprite loader initialized (threads: 32, bitmaps: 8230)
6.330 Initial atlas bitmap size is 16384
6.338 Created an atlas bitmap (size 16384x16356) [none]
6.348 Created an atlas bitmap (size 16384x16384) [none]
6.362 Created an atlas bitmap (size 16384x16384) [none]
6.363 Created an atlas bitmap (size 16384x14912) [none]
6.363 Created an atlas bitmap (size 16384x8392) [decal]
6.366 Created an atlas bitmap (size 16384x16384) [low-object]
6.366 Created an atlas bitmap (size 4096x1312) [low-object]
6.367 Created an atlas bitmap (size 16384x13440) [corpse-decay]
6.367 Created an atlas bitmap (size 16384x5596) [none]
6.367 Created an atlas bitmap (size 1676x79) [not-compressed]
6.367 Created an atlas bitmap (size 16384x4208) [mipmap, linear-minification, linear-magnification, linear-mip-level]
6.370 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
6.371 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
6.371 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
6.371 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
6.371 Created an atlas bitmap (size 8192x2576) [mipmap]
6.371 Created an atlas bitmap (size 2048x1520) [mipmap]
6.371 Created an atlas bitmap (size 4096x3152) [mipmap]
6.371 Created an atlas bitmap (size 4096x3152) [mipmap]
6.371 Created an atlas bitmap (size 4096x3152) [mipmap]
6.371 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
6.372 Created an atlas bitmap (size 16384x6120) [alpha-mask]
6.385 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
6.387 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
6.387 Created an atlas bitmap (size 16384x7472) [shadow, linear-magnification, alpha-mask]
6.387 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask]
6.387 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
6.387 Loading 3D bitmaps.
6.394 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
6.403 Parallel sprite loader initialized (threads: 31, bitmaps: 8230)
14.870 Sprites loaded
14.902 Generated mipmaps (4) for atlas [5] of size 16384x16384
14.913 Generated mipmaps (4) for atlas [6] of size 4096x1312
14.924 Generated mipmaps (3) for atlas [10] of size 16384x4208
14.935 Generated mipmaps (3) for atlas [11] of size 16384x16352
14.946 Generated mipmaps (3) for atlas [12] of size 16384x4944
14.957 Generated mipmaps (3) for atlas [13] of size 8192x3872
14.968 Generated mipmaps (3) for atlas [14] of size 4096x3104
15.003 Generated mipmaps (3) for atlas [15] of size 8192x2576
15.014 Generated mipmaps (3) for atlas [16] of size 2048x1520
15.024 Generated mipmaps (3) for atlas [17] of size 4096x3152
15.048 Generated mipmaps (3) for atlas [18] of size 4096x3152
15.060 Generated mipmaps (3) for atlas [19] of size 4096x3152
15.071 Generated mipmaps (5) for atlas [20] of size 8192x3808
15.082 Generated mipmaps (3) for atlas [25] of size 8192x3952
15.101 Custom mipmaps uploaded (3189)
15.114 Video memory usage: 3584.54 MB (Atlases: 3454.23 MB, Textures: 130.30 MB)
15.224 Factorio initialised
15.224 Discord overlay detected (DiscordHook64.dll)
15.263 Steam Storage Quota: 23401/23841
108.802 Loading map C:\Users\Cam\AppData\Roaming\Factorio\saves\_autosave1.zip: 41324214 bytes.
108.834 Loading level.dat: 131336652 bytes.
108.836 Info Scenario.cpp:178: Map version 2.0.28-1
110.533 Loading blueprint storage: Local timestamp 1736474630, Cloud timestamp 1736474629
110.616 Info MapSetupHelper.cpp:674: Deleting 2 leaked electric networks
111.192 Loading script.dat: 1222 bytes.
111.255 Checksum for script __level__/control.lua: 1248072645
374.921 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC17043E5F)
00007FFC17043E5F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC16EFF358)
00007FFC16EFF358 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC1704379E)
00007FFC1704379E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Graphics\CollisionSquareDetectionLogic.cpp(92): CollisionSquareDetectionLogic::shouldIgnoreChunk
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Graphics\CollisionSquareDetectionLogic.cpp(123): CollisionSquareDetectionLogic::constructTileBoxes
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Graphics\CollisionSquareDetectionLogic.cpp(40): CollisionSquareDetectionLogic::execute
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Graphics\EntityToBeBuiltSettings.cpp(147): EntityToBeBuiltSettings::draw
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Graphics\DrawBlueprintToBeBuiltLogic.cpp(196): DrawBlueprintToBeBuiltLogic::drawEntitiesCore
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Graphics\DrawBlueprintToBeBuiltLogic.cpp(147): DrawBlueprintToBeBuiltLogic::drawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Graphics\BuildingRenderer.cpp(253): BuildingRenderer::drawBlueprintToBeBuilt
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Graphics\BuildingRenderer.cpp(199): BuildingRenderer::prepareBuildingInGame
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Graphics\BuildingRenderer.cpp(102): BuildingRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Graphics\GameRenderer.cpp(102): GameRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\GameView.cpp(1518): GameView::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Game.cpp(330): Game::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\MainLoop.cpp(1143): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\MainLoop.cpp(708): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-n99QQJ\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC155FE8D7)
00007FFC155FE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC16FBFBCC)
00007FFC16FBFBCC (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
375.973 Error CrashHandler.cpp:190: Map tick at moment of crash: 58569816
376.008 Info CrashHandler.cpp:318: Executable CRC: 2350764402
376.008 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
377.985 Uploading log file
378.016 Error CrashHandler.cpp:270: Heap validation: success.
378.017 Creating crash dump.
378.141 CrashDump success