send blueprint of your posted setup, i will gladly upgrade them to higher quality to show youfryyyy wrote: Mon Dec 16, 2024 5:52 pm That's not how power generation is met. You've already said accumulators aren't necessary (I'm obsessed with them apparently.) I would absolutely love to see how you're going to build your power set up that keeps fusion reactors at 100% output while having solar, steam, fission, or whatever supplying the remaining demand... without accumulators.
Does "Quality" Make Fusion Reactors Worse?
Re: Does "Quality" Make Fusion Reactors Worse?
[Moderated by Koub : response to a since then moderated post]
Last edited by mmmPI on Mon Dec 16, 2024 6:17 pm, edited 1 time in total.
Re: Does "Quality" Make Fusion Reactors Worse?
Can you spot the worst setup ?
Which one is the most efficient ?
Why do you think people are answering you are wrong when you say quality make fusion worse ?
Which one is the most efficient ?
Why do you think people are answering you are wrong when you say quality make fusion worse ?
Re: Does "Quality" Make Fusion Reactors Worse?
The power draw of those are all different.
The question isn’t “how much power does your factory have to use in order to get a specific neighbor bonus”.
The original post is complaining that for any given power draw, different quality reactors result in different neighbor bonuses, which impacts efficiency.
While that’s true, it’s just not what the devs optimized for. They optimized for more power in a smaller footprint. Probably because, like nuclear power, it's so trivial to produce more fuel cells than you can ever use that efficiency just doesn’t matter.
This is starting to remind me of that massive thread about optimizing nuclear reactors so they don’t waste fuel cells. If that’s a fun puzzle to solve then go for it, but it doesn’t have any practical real world applications. It’s more like a contest to achieve the pinnacle of premature optimization.
The question isn’t “how much power does your factory have to use in order to get a specific neighbor bonus”.
The original post is complaining that for any given power draw, different quality reactors result in different neighbor bonuses, which impacts efficiency.
While that’s true, it’s just not what the devs optimized for. They optimized for more power in a smaller footprint. Probably because, like nuclear power, it's so trivial to produce more fuel cells than you can ever use that efficiency just doesn’t matter.
This is starting to remind me of that massive thread about optimizing nuclear reactors so they don’t waste fuel cells. If that’s a fun puzzle to solve then go for it, but it doesn’t have any practical real world applications. It’s more like a contest to achieve the pinnacle of premature optimization.
Re: Does "Quality" Make Fusion Reactors Worse?
The original post ask if "quality" make fusion reactor worse , and if something was missed by its author, it's unclear it was posted only to complain, but last time i suggested it was the case you said it wasn't helping much the discussion. ( and was moderated )spacedog wrote: Mon Dec 16, 2024 8:29 pm The original post is complaining that for any given power draw, different quality reactors result in different neighbor bonuses, which impacts efficiency.
The previous setup illustrate probably something that was missed given the other example setup shown.
Just a reminder that the original post mention a scenario :spacedog wrote: Mon Dec 16, 2024 8:29 pm The question isn’t “how much power does your factory have to use in order to get a specific neighbor bonus”.
This is what i showed in my setup.If you do encounter a scenario where your max load is greater than your max output,it's by far easier and more efficient (with higher max productivity bonuses) to add more normal quality reactors than it is to add quality reactors.
Edit : i show a setup where max load is greater than max output.
the "far easier and more efficient" is not what i show i'm asking the question
Last edited by mmmPI on Mon Dec 16, 2024 10:19 pm, edited 2 times in total.
Re: Does "Quality" Make Fusion Reactors Worse?
But they won't have the same neighbor bonuses! That's what I've been saying this entire time: for any given power output, as long as it's more than a single normal reactor can provide, you will have higher neighbor bonuses and thus higher efficiency with lower quality reactors.mmmPI wrote: Mon Dec 16, 2024 1:26 pm No , they have the same efficiency when they have the same neighbour bonus and same 100% output (and they produce more power for the same footprint ! )
So you finally agree that lower quality reactors are more efficient?
Re: Does "Quality" Make Fusion Reactors Worse?
Orum wrote: Mon Dec 16, 2024 9:42 pm So you finally agree that lower quality reactors are more efficient?
Which part of the quotation make you think i agree with your statement ?mmmPI wrote: Mon Dec 16, 2024 1:26 pm No , they have the same efficiency when they have the same neighbour bonus and same 100% output (and they produce more power for the same footprint ! )
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Re: Does "Quality" Make Fusion Reactors Worse?
I was searching to see if anyone else came up with a way to only turn on fusion reactors when they'll get the full neighbor bonus, and this is the only thread I found
The way I'm doing it is by limiting the fluoroketone. It's pretty simple actually, you just have to connect your cryogenic plant(s) to a hot fluoroketone tank, the only disadvantage is that it seems to be a bit trial and error for what the limit should be. When I build a reactor I've been tweaking it up 10-20 at a time until the generators all have 10 plasma and the reactors just start to fill a tiny bit, the goal is for all generators to be full and all reactors to be empty when the cooling is enabled. It also doesn't seem to perfectly evenly distribute the fluoroketone between reactors, as in this example all of my plasma is at 2.94M°C, but it's pretty close at least.
The way I'm doing it is by limiting the fluoroketone. It's pretty simple actually, you just have to connect your cryogenic plant(s) to a hot fluoroketone tank, the only disadvantage is that it seems to be a bit trial and error for what the limit should be. When I build a reactor I've been tweaking it up 10-20 at a time until the generators all have 10 plasma and the reactors just start to fill a tiny bit, the goal is for all generators to be full and all reactors to be empty when the cooling is enabled. It also doesn't seem to perfectly evenly distribute the fluoroketone between reactors, as in this example all of my plasma is at 2.94M°C, but it's pretty close at least.
Re: Does "Quality" Make Fusion Reactors Worse?
Maybe you could post it with a blueprint in show your creation ?AndrolGenhald wrote: Sat Jan 04, 2025 9:07 pm I was searching to see if anyone else came up with a way to only turn on fusion reactors when they'll get the full neighbor bonus, and this is the only thread I found
I may be wrong but from what i understand, you realized that reactor would lose their neighbour bonus when they are full, because then some of them stop working and you can't really control how the load is ditristributed in this case.
So you throttled the fluoroketone, to make sure they are kept working all at the same time and rate when they are ?