projectile trails

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ownlyme
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projectile trails

Post by ownlyme »

a big problem of factorio has always been the lack of shooting visualization.
ideally, each bullet would be it's own projectile and leave a trail of smoke, like the railgun does.
it's kinda possible to fake that, by giving the projectile an animation that includes the smoke trail.
the issue is, that when the projectile hits the enemy, the smoke trail disappears too.
i think this is not possible to do with the current attack parameter system

demo: https://mods.factorio.com/mod/ownlys_tracers

or maybe just add beautiful bullet trails to the base game
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
curiosity
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Re: projectile trails

Post by curiosity »

Good thing it's been possible (and, indeed, even part of vanilla) for a very long time already. Just look at rockets.
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ownlyme
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Re: projectile trails

Post by ownlyme »

great idea, i found it

Code: Select all

projectile.smoke={{
      name = "smoke-fast",
      deviation = {0.15, 0.15},
      frequency = 1,
      position = {0, 1},
      starting_frame = 3,
      starting_frame_deviation = 5
    }}
let me see if i can make it look as good as the railgun smoke
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
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