`29059.040 Error ElectricSubNetwork.cpp position != from->neighbours.end() && position->second > 0 was not true`.
Searching the forum for other issues I found this which seems related to me: 121056
I walked away after having just pasted in a large blueprint copied from elsewhere (patreon blueprint from https://www.patreon.com/posts/pocket-ba ... -109783050 ). That it could prompt an error on attempting to place a power switch based on a prior version seems reasonable. Will be loading in and checking for this crash shortly, wanted to be sure to upload before losing the autosave or crash dump.
No mods, vanilla install from steam only. Happy to add further info if helpful!
Code: Select all
0.000 2024-11-24 10:12:22; Factorio 2.0.20 (build 80511, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/Jon/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Jon/AppData/Roaming/Factorio [2847470/3814583MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.018 System info: [CPU: 13th Gen Intel(R) Core(TM) i9-13900K, 32 cores, RAM: 9293/65304 MB, page: 11448/89400 MB, virtual: 4378/134217727 MB, extended virtual: 0 MB]
0.028 Memory info:
0.028 [0]: G Skill Intl F5-6000J3038F16G 16384 MB 4533 MHz 1.1 v
0.028 [1]: G Skill Intl F5-6000J3038F16G 16384 MB 4533 MHz 1.1 v
0.028 [2]: G Skill Intl F5-6000J3038F16G 16384 MB 4533 MHz 1.1 v
0.028 [3]: G Skill Intl F5-6000J3038F16G 16384 MB 4533 MHz 1.1 v
0.041 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.210 Video driver: windows
0.210 Available displays: 2
0.210 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4090 {0x05, [0,0], 2560x1440, 32bit, 240Hz}
0.210 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4090 {0x01, [-1440,-706], 1440x2560, 32bit, 240Hz}
0.237 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.390 Initialised Direct3D[0]: NVIDIA GeForce RTX 4090; id: 10de-2684; driver: nvldumdx.dll 32.0.15.6614
0.390 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.390 [Local Video Memory] Budget: 23374MB, CurrentUsage: 9MB, Reservation: 0/11815MB
0.390 [Non-Local Vid.Mem.] Budget: 31884MB, CurrentUsage: 0MB, Reservation: 0/16070MB
0.390 Tiled resources: Tier 2
0.390 Unified Memory Architecture: No
0.390 BGR 565 Supported: Yes
0.390 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.390 Graphics settings preset: very-high
0.390 Dedicated video memory size 24142 MB
0.424 Desktop composition is active.
0.424 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.424 [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.441 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.538 Joystick device connected: instance: 0, Controller (Azeron Keypad - XInput)
0.538 Game controller connected: instance: 0, Controller (Azeron Keypad - XInput), Controller (Azeron Keypad - XInput)
1.633 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.633 Info ModManager.cpp:434: FeatureFlag freezing = true
1.633 Info ModManager.cpp:434: FeatureFlag quality = true
1.633 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.633 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.633 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.633 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.653 Loading mod core 0.0.0 (data.lua)
1.739 Loading mod base 2.0.20 (data.lua)
2.691 Loading mod elevated-rails 2.0.20 (data.lua)
2.863 Loading mod quality 2.0.20 (data.lua)
2.968 Loading mod space-age 2.0.20 (data.lua)
5.671 Loading mod base 2.0.20 (data-updates.lua)
5.686 Loading mod quality 2.0.20 (data-updates.lua)
5.705 Loading mod space-age 2.0.20 (data-updates.lua)
5.774 Checksum for core: 2863993211
5.774 Checksum of base: 3548713318
5.774 Checksum of elevated-rails: 2929976872
5.774 Checksum of quality: 3484764141
5.774 Checksum of space-age: 1973748825
6.022 Prototype list checksum: 3872509593
6.057 Loading sounds...
12.296 Info PlayerData.cpp:68: Local player-data.json unavailable
12.296 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732429166
12.527 Initial atlas bitmap size is 16384
12.539 Created an atlas bitmap (size 16384x16380) [none]
12.554 Created an atlas bitmap (size 16384x16384) [none]
12.574 Created an atlas bitmap (size 16384x16384) [none]
12.574 Created an atlas bitmap (size 16384x15420) [none]
12.575 Created an atlas bitmap (size 16384x8392) [decal]
12.579 Created an atlas bitmap (size 16384x16384) [low-object]
12.579 Created an atlas bitmap (size 4096x960) [low-object]
12.579 Created an atlas bitmap (size 16384x13440) [corpse-decay]
12.580 Created an atlas bitmap (size 16384x5596) [none]
12.580 Created an atlas bitmap (size 1676x79) [not-compressed]
12.580 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
12.586 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
12.586 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
12.586 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
12.586 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
12.586 Created an atlas bitmap (size 8192x2576) [mipmap]
12.587 Created an atlas bitmap (size 2048x1520) [mipmap]
12.587 Created an atlas bitmap (size 4096x3152) [mipmap]
12.587 Created an atlas bitmap (size 4096x3152) [mipmap]
12.587 Created an atlas bitmap (size 4096x3152) [mipmap]
12.587 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
12.588 Created an atlas bitmap (size 16384x6120) [alpha-mask]
12.606 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
12.610 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
12.610 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
12.610 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
12.610 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
12.611 Loading 3D bitmaps.
12.624 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
12.634 Parallel sprite loader initialized (threads: 31, bitmaps: 8228)
21.568 Sprites loaded
21.579 Generated mipmaps (4) for atlas [5] of size 16384x16384
21.590 Generated mipmaps (4) for atlas [6] of size 4096x960
21.602 Generated mipmaps (3) for atlas [10] of size 8192x6112
21.613 Generated mipmaps (3) for atlas [11] of size 16384x16320
21.623 Generated mipmaps (3) for atlas [12] of size 16384x4832
21.634 Generated mipmaps (3) for atlas [13] of size 8192x3872
21.644 Generated mipmaps (3) for atlas [14] of size 4096x3104
21.676 Generated mipmaps (3) for atlas [15] of size 8192x2576
21.686 Generated mipmaps (3) for atlas [16] of size 2048x1520
21.696 Generated mipmaps (3) for atlas [17] of size 4096x3152
21.716 Generated mipmaps (3) for atlas [18] of size 4096x3152
21.727 Generated mipmaps (3) for atlas [19] of size 4096x3152
21.737 Generated mipmaps (5) for atlas [20] of size 8192x3808
21.748 Generated mipmaps (3) for atlas [25] of size 8192x2352
21.764 Custom mipmaps uploaded (3203)
21.768 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB)
21.966 Factorio initialised
21.969 Steam Storage Quota: 23683/23841
36.461 Loading map C:\Users\Jon\AppData\Roaming\Factorio\saves\Third Alt 1.zip: 26414967 bytes.
36.489 Loading level.dat: 76079970 bytes.
36.492 Info Scenario.cpp:178: Map version 2.0.20-3
37.277 Loading blueprint storage: Local timestamp 1732424106, Cloud timestamp 1732424108
37.561 Loading script.dat: 1222 bytes.
37.563 Checksum for script __level__/control.lua: 1487321736
159.142 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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4445.922 Info BlueprintShelf.cpp:713: Saving blueprint storage.
4446.021 Saved blueprint storage to cloud
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4746.075 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
4746.372 Info BlueprintShelf.cpp:713: Saving blueprint storage.
4746.469 Saved blueprint storage to cloud
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13758.039 Info BlueprintShelf.cpp:713: Saving blueprint storage.
13758.136 Saved blueprint storage to cloud
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29058.023 Time travel logging:
4276.290 Popped blueprint record (player-index: 0, ID: 183)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Energy\ElectricSubNetwork.cpp(1331): ElectricSubNetwork::removeConnection
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Wires\CopperWireConnector.cpp(117): CopperWireConnector::leaveNetwork
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Wires\CopperWireConnector.cpp(168): CopperWireConnector::propagateNetworkChange
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Wires\CopperWireConnector.cpp(267): CopperWireConnector::onRealWireRemoved
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Wires\WireConnector.cpp(153): WireConnector::disconnectFrom
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Wires\WireConnector.cpp(179): WireConnector::disconnectAll
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Wires\WireConnector.cpp(90): WireConnector::setIsGhost
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Wires\WireHelper.cpp(232): WireHelper::setGhostFlagOfWireConnectorsTo
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithHealth.cpp(711): EntityWithHealth::dieInternal
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithHealth.cpp(625): EntityWithHealth::die
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithHealth.cpp(486): EntityWithHealth::damage
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithOwner.cpp(297): EntityWithOwner::damage
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Trigger\DamageTriggerEffectItem.cpp(32): DamageTriggerEffectItem::applyInternal
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Trigger\TriggerEffectItem.cpp(206): TriggerEffectItem::apply
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Trigger\TriggerEffect.cpp(45): TriggerEffect::apply
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Trigger\DirectTriggerItem.cpp(32): DirectTriggerItem::apply
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Trigger\ShootingLogic.cpp(267): ShootingLogic::shoot
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Trigger\ShootingLogic.cpp(258): ShootingLogic::execute
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Trigger\Shooter.cpp(568): Shooter::shootInternal
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\Unit.cpp(173): Unit::attack
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\AI\PursueBehavior.cpp(163): PursueBehavior::execute
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\AI\GroupBehavior.cpp(131): GroupBehavior::execute
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\AI\Commandable.cpp(276): Commandable::runBehavior
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\Unit.cpp(253): Unit::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Surface\ActiveEntitiesOrder.hpp(142): EntityOrderHelpers::EntityOrderList<LogisticRobot,ConstructionRobot,Inserter,Roboport,Loader,AssemblingMachine,AgriculturalTower,OldAgriculturalTower,Furnace,MiningDrill,FluidWagon,ArtilleryWagon,CargoWagon,Locomotive,Character,Boiler,Generator,BurnerGenerator,Reactor,Lab,LandMine,ArtilleryFlare,ArtilleryProjectile,ArtilleryTurret,Beam,Car,SpiderVehicle,TemporaryContainer,CharacterCorpse,CombatRobot,CaptureRobot,Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,CargoPod,SmokeWithTrigger,SpeechBubble,Sticker,Turret,AsteroidCollector,Asteroid,Thruster,SpiderUnit,Unit>::update<Unit>
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Surface\ActiveEntitiesOrder.hpp(164): EntityOrderHelpers::EntityOrderList<LogisticRobot,ConstructionRobot,Inserter,Roboport,Loader,AssemblingMachine,AgriculturalTower,OldAgriculturalTower,Furnace,MiningDrill,FluidWagon,ArtilleryWagon,CargoWagon,Locomotive,Character,Boiler,Generator,BurnerGenerator,Reactor,Lab,LandMine,ArtilleryFlare,ArtilleryProjectile,ArtilleryTurret,Beam,Car,SpiderVehicle,TemporaryContainer,CharacterCorpse,CombatRobot,CaptureRobot,Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,CargoPod,SmokeWithTrigger,SpeechBubble,Sticker,Turret,AsteroidCollector,Asteroid,Thruster,SpiderUnit,Unit>::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Surface\Surface.cpp(2367): Surface::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1272): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(1160): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1400): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1209): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6E17259D)
00007FFB6E17259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6F26AF38)
00007FFB6F26AF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
29059.040 Error ElectricSubNetwork.cpp:1326: position != from->neighbours.end() && position->second > 0 was not true
29059.040 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
29059.040 Error CrashHandler.cpp:190: Map tick at moment of crash: 27771342
29059.124 Info CrashHandler.cpp:318: Executable CRC: 1438233420
29059.124 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
30443.415 Uploading log file
30443.430 Error CrashHandler.cpp:270: Heap validation: success.
30443.431 Creating crash dump.
30443.566 CrashDump success